On Friday 20 February 2004 20.41, Joern Nettingsmeier wrote:
[...]
Tricky. To get
crunchy hard-rock guitar sounds like Pete's
(nice track pete!), you'll have to realistically emulate
palm-muting, which I've never heard in a synth. And how would you
control the amount of muting? Map it to a CC and play a slider?
<p class="heretic">
why spend precious coding time faking electric guitars when there
are so may excellent and highly trained guitarists around?
nothing against electronic sounds where they are appropriate. but
when you need a crunchy guitar, simulators strike me as the wrong
tool for the job. :-D
</p>
Well, there's a big difference between a fake crunchy guitar sound,
and a crunchy synth sound - but basically, I agree; use the Real
Thing(TM) instead. Easier, and it feels and sounds better. :-)
However, in this case, I was rather thinking about getting this sort
of sound into a "typical" Audiality song, which means a total file
size around 10 kB or so. (Sort of like IXS, except Free/Open Source
and based on MIDI + modular synthesis rather than a tracker format +
FM synthesis.)
What I want to do is push the limits of extremely compact music
formats, and proving that virtual analog style synthesis doesn't
*have* to sound like minimalistic german synth music. I may fail in
doing this, but I hope to at least learn a few useful things about
creating good synth sounds in the process.
//David Olofson - Programmer, Composer, Open Source Advocate
.- Audiality -----------------------------------------------.
| Free/Open Source audio engine for games and multimedia. |
| MIDI, modular synthesis, real time effects, scripting,... |
`----------------------------------->
http://audiality.org -'
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http://olofson.net ---
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