This release focuses on workflow improvements, clearer signal routing,
and new creative options.
### New Features
- **Drag & Drop Processing Chains**
 - Filter and Machine chains can now be reordered via drag and drop
 - Machine chain changes trigger a full key cache rebuild
 - Filter chain changes apply immediately in real time
- **Reverse Sample Playback**
 - Samples can now be played in reverse
 - Fully integrated into the existing voice and filter pipeline
- **New Machine: Vintage (TimeMachine)**
 - A new offline machine focused on temporal character and coloration
 - Operates during key cache generation
 - Designed for non-destructive experimentation with timing and feel
---
### Architecture & Workflow
- Clear separation between **offline machines** and **real-time filters**
- Deterministic signal flow from sample → machine → key cache → voices →
filters
- Improved internal consistency and predictability
---
### Documentation
- Added a new [**Loopino
Wiki**](https://github.com/brummer10/Loopino/wiki/User-Documentation)
- User-facing documentation covering:
 - Sample loading and destructive trimming
 - Machines vs Filters
 - Signal flow and processing stages
- Documentation aims to be precise, technical, and transparent
---
### Notes
- Existing projects remain compatible
---
Project Page:
https://github.com/brummer10/Loopino
Release Page:
https://github.com/brummer10/Loopino/releases/tag/v0.9.0
As always, feedback is welcome.
Hi all,
just a quick "addendum" to the earlier announcement here:
The organizing team of this year's Linux Audio Conference (see below) has also
given this conference a "theme" that should spark some ideas for papers or
discussion, and has now added the following blurb to the home page
(see https://lac.linuxaudio.org/2026/) -
###
Conference theme:
Large language models and Free/Libre/open source software.
"I am not comfortable contributing to a project that extensively uses AI."
from a post found in a pull request to a github repository.
This year's LAC theme explores questions relating to the (sometimes uneasy)
relationships that may emerge between LLMs and FLOSS. This of course has many
dimensions, from the purely technical, through to the practical, and finally
to the ethical.
As code repositories such as github roll out support for third-party and their
own LLM agents, this is an area that needs vigorous discussion and assessment.
It is probably not a good idea to ignore it, as it is unlikely to go away.
It may be possible to formulate a position from the LAC community, which we might
carry forward for further consideration in other forums.
Even if such a thing cannot exist, it is still important that we put forward
our ideas in relation to this issue. Therefore, it makes good sense to invite
contributions to this theme and make it a central point of discussion at the LAC.
The LAC2026 organising team.
###
Greetings,
Frank
On Fri, 9 Jan 2026 17:33:01 +0100
Frank Neumann <beachnase(a)web.de> wrote:
> Hi all,
>
> just wanted to share the good news here that in 2026 the LAC (Linux Audio Conference) is
> taking place again, on June 18-20 (Thu-Sat), this time coming back to Maynooth (Ireland)
> where it was already hosted in 2011.
>
> Victor Lazzarini, conference organizer, asked me to help in spreading the word about
> it, so here we go.
>
> All details on music&paper submission process, deadlines, travel and accomodation etc can
> be found at the conference web site: https://lac26.mucs.club/
>
> Greetings, and please feel free to spread the word wherever possible,
> Frank
Hello everybody,
I've made some small changes to the LAD and LAA mailing lists that will
hopefully reduce the number of bounces that have occurred lately:
- The unsubscribe footer has been removed.
- The [LAD] and [LAA] prefixes that were added to the subject have been
removed.
- Converting HTML mail to plain text has been disabled.
By making these changes the messages sent to the lists should go through
unaltered which should make DMARC/DKIM happier. Apologies beforehand for
any inconvenience these changes might cause. If any problems arise from
these changes then let me know, you can also contact me personally if
you wish through either this mail address or jeremy(a)linuxaudio.org.
Best regards,
Jeremy Jongepier
linuxaudio.org sysadmin
NeuralRack is a Neural Model and Impulse Response File loader for
Linux/Windows available as Stand alone application, and in the Clap, LV2
and vst2 plugin format.
It supports *.nam files <https://www.tone3000.com/search?tags=103> and,
or *.json or .aidax files <https://www.tone3000.com/search?tags=23562>
by using the NeuralAudio <https://github.com/mikeoliphant/NeuralAudio>
engine.
For Impulse Response File Convolution it use FFTConvolver
<https://github.com/HiFi-LoFi/FFTConvolver>
Resampling is done by Libzita-resampler
<https://kokkinizita.linuxaudio.org/linuxaudio/zita-resampler/resampler.html>
New in this release:
* implement option to move (drag and drop) EQ around
Neuralrack allow to load up to two model files and run them serial.
The input/output could be controlled separate for each model.
It features a Noise Gate, and for tone sharping a 6 band EQ could be
enabled.
Additional it allow to load up a separate Impulse Response file for each
output channel (stereo),
or, mix two IR-files to a two channel mono output.
Neuralrack provide a buffered Mode which introduce a one frame latency
when enabled.
It could move one Neural Model, or the complete processing into a
background thread. That will reduce the CPU load when needed.
The resulting latency will be reported to the host so that it could be
compensated.
ProjectPage:
https://github.com/brummer10/NeuralRack
Release Page:
https://github.com/brummer10/NeuralRack/releases/tag/v0.3.0
SpectMorph 1.0.0-beta3 has been released.
This version contains a new pitch detection algorithm for the instrument
editor and it can read mp3 files. Compared to 1.0.0-beta2 there are
mostly smaller fixes, but since some of them address critical problems
we strongly recommend updating to beta3 if you use a previous beta.
There is a tutorial on YouTube for the new features in the 1.0.0 series:
- https://youtu.be/mwVUsuOTcN0
Feedback for any issues you might experience with the beta version is
appreciated.
What is SpectMorph?
-------------------
SpectMorph is a free software project which allows to analyze samples of
musical instruments, and to combine them (morphing). It can be used to
construct hybrid sounds, for instance a sound between a trumpet and a
flute; or smooth transitions, for instance a sound that starts as a
trumpet and then gradually changes to a flute.
SpectMorph ships with many ready-to-use instruments which can be
combined using morphing.
SpectMorph is implemented in C++ and licensed under the GNU LGPL version
2.1 or later
Integrating SpectMorph into your Work
-------------------------------------
SpectMorph is currently available for Linux, Windows and macOS (Intel
and Apple Silicon), with CLAP/LV2/VST plugins. Under Linux, there is
also JACK Support.
Links:
------
Website: https://www.spectmorph.org
Download: https://www.spectmorph.org/downloads
There are many audio demos on the website, which demonstrate morphing
between instruments.
List of Changes in SpectMorph 1.0.0-beta3:
------------------------------------------
## SpectMorph 1.0.0 beta3
#### New Features
* Implement pitch detection algorithm for instrument editor and smenc (#31).
* Support mp3 format for static plugins and builds with new libsndfile.
#### Instrument Updates
* Trumpet, French Horn: ping pong loop, better tuning
* Bass Trombone: ping pong loop, volume normalization, tuning
* Alto Saxophone: ping pong loop
#### Reduce Memory Usage after Unload
* Avoid global constructors / destructors.
* Use our own TextRenderer instead of cairo to be able to free font cache.
* Ship necessary fonts on macOS for TextRenderer.
* Free various tables and other bits of static data when unloading.
#### Fixes
* Don't crash on invalid utf8 during conversion (use replacement char).
* Fix crash caused by multiple threads modifying control events.
* Fix CLAP's get factory implementation (#30).
* Various ASAN / UBSAN fixes.
* Fix RTSAN issue: make FFT realtime safe.
* Avoid allocating memory in RT thread if events need to be sorted.
* Fix (unlikely) LineEdit crash.
* Validate input for smenc -m and other utils where an integer is
expected (#31).
* Fix smooth tune performance for long input files.
* Build system updates.
* Convert manpages to markdown.
* Documentation updates.
--
Stefan Westerfeld, http://space.twc.de/~stefan
[I wanted to send this to LAD/LAU yesterday, but used the old list addresses by accident]
Hi all,
just wanted to share the good news here that in 2026 the LAC (Linux Audio Conference) is
taking place again, on June 18-20 (Thu-Sat), this time coming back to Maynooth (Ireland)
where it was already hosted in 2011.
Victor Lazzarini, conference organizer, asked me to help in spreading the word about
it, so here we go.
All details on music&paper submission process, deadlines, travel and accomodation etc can
be found at the conference web site: https://lac26.mucs.club/
Greetings, and please feel free to spread the word wherever possible,
Frank
This release focuses on GUI performance, usability, and visual clarity.*
*
*Improvements:*
*
*
*GUI Performance*
- Fixed performance issues in libxputty, resulting in a significant UI
speed-up
- Faster redraw, lower CPU usage, and smoother interaction — especially
on lower-end systems
*Interface Redesign*
- Cleaned and reorganized user interface layout
- Improved readability and parameter grouping
- More focused and streamlined workflow
*New ADSR Envelope Widget*
- New interactive ADSR envelope editor
- Visual and intuitive curve shaping
- Faster and more musical envelope programming
*Notes*
This update significantly improves UI responsiveness and overall
usability, making Loopino faster, cleaner, and more comfortable to work
with.
Project Page:
https://github.com/brummer10/Loopino <https://github.com/brummer10/Loopino>
Release Page:
https://github.com/brummer10/Loopino/re ... tag/v0.8.0
<https://github.com/brummer10/Loopino/releases/tag/v0.8.0>
The FFADO project (https://ffado.org) announces the availability of FFADO
version 2.5.0. This version includes some new features and helpful fixes.
This is a source-only release that can be downloaded from
https://ffado.org/files/libffado-2.5.0.tgz
New features since FFADO 2.4.9:
* Visual and functional improvements to ffado-mixer by Edmund Raile.
* The geometry and state of ffado-mixer is restored when started (thanks
to Dmitry Sushkov.
* Device state can be restored automatically when ffado-mixer starts if
enabled in the preferences dialog (from Dmitry Sushkov).
Other changes since FFADO 2.4.9:
* Fix crossbar router state restoration (reported by Nick Sorenson).
* Try to make MAudio ProFire 2626 GUIDs unique so more than one can be used
simultaneously in ffado-mixer.
* Fix text formatting in "About" window (reported by Pander).
* Additional python type mismatch fixes from Dmitry Sushkov.
* Avoid calling non-existent methods when dealing with device nicknames.
* Fixes for the ProFire 2626 mixer and crossbar router from Dmitry Sushkov.
* Fix setting restoration when more than one device is present (Dmitry
Sushkov).
* Be more flexible when restoring device settings when streaming is active
(Dmitry Sushkov).
Thanks to those who have helped with this release, including Edmund Raile,
Dmitry Sushkov, Pander and Nick Sorenson.
Jonathan Woithe
(on behalf of ffado.org)
Loopino — New Release: Unified Time, Multi-Engine Character &
Advanced Stretching
This new Loopino release marks a major step forward in timing accuracy,
tonal consistency, and sampler character. By integrating *librubberband*
(standing on the shoulders of giants), Loopino now features *unison note
lengths across the entire keyboard range* — meaning every pitch now
preserves its rhythmic identity while being played musically across the
full scale.
In practice, this means:
your micro-loops, slices and textures no longer shrink or stretch
unpredictably when played higher or lower — they stay locked in musical
time.
Alongside this, Loopino now introduces *multiple sampler engine
simulations*. Each engine emulates different playback behaviours,
interpolation styles and internal timing characteristics inspired by
classic and modern samplers. This allows you to choose not only /what/
you play, but /how/ it behaves — from tight, modern precision to lo-fi,
characterful vintage motion.
These additions build on Loopino’s already powerful creative toolkit:
drag-and-drop sampling, on-the-fly recording, pitch tracking, micro-loop
generation, non-destructive wave shaping, multiple analogue-inspired
filters (Moog, Oberheim, Wasp, TB-303), modulators, vibrato, tremolo,
chorus & reverb, preset handling, WAV export in key, up to 48-voice
polyphony, and a highly flexible standalone environment with ALSA
support and command-line configuration.
New in this Release
*
High-quality time-stretching powered by *librubberband*
*
*Unison note lengths across the full keyboard range*
*
*Multiple sampler engine simulations* for different playback characters
*
Continued performance, stability & workflow refinements
Loopino is no longer just a sampler — it is a time-aware,
character-selectable, performance-ready instrument that blends sampling,
synthesis, and musical timing into one creative engine.
Project Page:
https://github.com/brummer10/Loopino
Release Page:
https://github.com/brummer10/Loopino/releases/tag/v0.5.0
Happy sampling.