---------- Forwarded Message ----------
Subject: [SIGMM] ACM Multimedia 2007 - Call for Open Source Software
Competition
Date: Divendres 11 Maig 2007
From: Apostol Natsev <natsev(a)us.ibm.com>
To: sigmm(a)pi4.informatik.uni-mannheim.de
Call for Open Source Software Competition
ACM Multimedia 2007
University of Augsburg
Augsburg, Germany
September 23 - 29, 2007
http://www.acmmm07.org
The 15th Annual ACM International Conference on Multimedia (MM 2007)
will be held in Augsburg, Germany, September 23-29, 2007. ACM Multimedia
is the premier technical multimedia conference attended by an
international
community of researchers from both academia and industry.
For this conference, we are soliciting submissions to the Open Source
Software Competition. The competition celebrates the invaluable
contribution
of researchers who advance the field by providing the community with
implementations of codecs, middleware, frameworks, toolkits, libraries,
and
other multimedia software.
To qualify, software must be provided with source code and licensed in
such
a manner that it can be used free of charge in academic and research
settings.
For the competition, the software will be built from the sources. In order
to
encourage participation, past non-winning entries are encouraged to submit
again in the future. Student-led efforts are particularly encouraged.
Authors of the winning entry will be recognized formally at ACM Multimedia
2007,
awarded a prize (to be announced), and invited to demonstrate their
software as
part of the conference demonstration program.
For more details and submission instructions, please see
http://mmc36.informatik.uni-augsburg.de/acmmm2007/html/source_competition.h…
Key Dates:
---------
June 1, 2007 Submission Deadline
June 20, 2007 Notification of Acceptance
With kind regards,
Apostol (Paul) Natsev, Open Source Software Competition Chair
-----
Apostol (Paul) Natsev, Ph.D.
Research Staff Member
IBM Watson Research Center
19 Skyline Drive, Hawthorne, NY 10532
http://www.research.ibm.com/people/n/natsev
Tel: (914) 784-7541/Fax: (914) 784-7455
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-------------------------------------------------------
--
David GarcÃa Garzón
(Work) dgarcia at iua dot upf anotherdot es
http://www.iua.upf.edu/~dgarcia
Hey!
I've been working for 3 years on an album from which I released 7 tracks
as a promotional EP.
Some of the music was created with the tools you guys develop like
csound, pd, seq24 etc.
So see that work as a big thanks for your efforts! I hope to find some
time to go on with
LAD when the other 9 tracks are mastered.
http://www.jamendo.com/de/album/5529/
So long, thanks&enjoy ...
NIklas
Hi!
I just tried to compile jack-svn-snapshot (23.04.2007) and got the following
error:
[...]
time.c: In function `jack_get_microseconds_from_system':
time.c:83: error: `CLOCK_MONOTONIC' undeclared (first use in this function)
time.c:83: error: (Each undeclared identifier is reported only once
time.c:83: error: for each function it appears in.)
gmake[2]: *** [libjack_la-time.lo] Error 1
[...]
Any idea on tis?
I'm running 2.6.16.2 kernel. I imagine the problem lies there somewhere.
Kindest regards
Julien
--------
Music was my first love and it will be my last (John Miles)
======== FIND MY WEB-PROJECT AT: ========
http://ltsb.sourceforge.net
the Linux TextBased Studio guide
======= AND MY PERSONAL PAGES AT: =======
http://www.juliencoder.de
Hi!
Does anybody know a freehand notation system (no matter if free or commercial)
beside this one: http://www.freehandsystems.com ? Or do you probably know
open source software system(s) that could reach the same features with a
*reasonable* low amount of work?
CU
Christian
jack_mixer version 3 released.
jack_mixer is GTK (2.x) JACK audio mixer with look similar to it`s
hardware counterparts. It has lot of useful features, apart from being
able to mix multiple JACK audio streams.
Changes since version 2:
* Detect NaNs
* Dont mix nan sample and next samples in current jack frame (only messed channel)
* Show NaNs to user (abspeak goes red and shows NaN)
* Reset channel NaN status on abspeak reset
* Switch to autotools (prepare for JACK MIDI support)
Homepage with screenshots: http://home.gna.org/jackmixer/
Download: http://download.gna.org/jackmixer/
--
Nedko Arnaudov <GnuPG KeyID: DE1716B0>
Rejected, OK ... Sorry but;
Really, this worked the first week after migration, what's up now?
Is it that it took me this long to respond to the Berlin-TU event?
please, I am an old man and can't move my braincells - let along my
email accounts - that fast anymore .. :-D
/jens m
--
hi,
The buzztard team has release version 0.2 "sunrise" of its buzz-alike music
composer.
This version has lots of UI usability improvements, bug fixes, more instant
apply settings and introduces some interactivity features (interaction
controller and upnp playback controller).
The gstreamer extension modules got two new interfaces for presets and help.
A Fluidsynth generator plugin has been started.
project-page: http://www.buzztard.org
screenshots: http://www.buzztard.org/index.php/Screenshots
downloads : http://sourceforge.net/project/showfiles.php?group_id=55124
buzztard core developer team
--
http://www.buzztard.org
Hi,
About a week ago, out of boredom, I started working on
little retro-styled '80s kind of video game, written
in a pretty simple-minded way with gnome, and the graphics
done just by using line drawing primitives. It was just
something to do, I didn't imagine it would amount to anything.
Well, it's turning out surprisingly well (not great, but
better than I was expecting.) So now I'm thinking to add
sound, but apart from some MIDI programming, I really haven't
done any audio programming before (unless you count some
Extended BASIC code on a ti99/4a back in the '80s -- and
nobody would count that.)
So, I found libao ( http://xiph.org/ao/doc/ ) which looks
nice and simple, and the sample program I tried
( http://xiph.org/ao/doc/ao_example.c ) worked right off
the bat, and the idea of synthesizing my own sounds by
constructing waveforms using sine waves is appealing for
a retro styled app like mine (though I have no experience
doing that and only a vague memory of trigonometry), but
I wonder about how to mix sound (add the waveforms, I guess)
and construct them on the fly (or trigger pre-computed
chunks of audio).
In the example code, it plays a one second chunk of audio
with one library call initiating the playback.
So, I imagine that for a game, in order to satisfy the
real-time-ish requirements, I'd instead construct maybe
1/10th or 1/20th second chunks, which would be queued up
in my program for playback, and whenever some event happens
which demands some sound be produced _right now_ (like the
user presses the "fire" button, and so needs some bleeping
laser gun sounds to be produced) I would then start adding
(arithmetic addition) laser-gun-waveform-data into whatever
chunks were already in the queue, and so out would come
the sound...
Does that seem like a reasonable approach?
By chopping the sound up into 1/10t or 1/20th second chunks,
am I apt to cause distortion of some kind?
Is there some other library I might be better off with?
(I looked at SDL, but it seems heavily tilted towards
graphics, and I already have the graphics stuff going alright
under just regular old gnome.)
I might also want to playback some ogg encoded files for maybe
prerecorded sound effects and music to be mixed
in with the synthesized sound effects. libao won't do that by itself, but
I think there are some other libs on xiph.org that do that, but
I'm not sure how well they'd accomodate mixing random bits of
sound in with them.
Saw this: http://www.underbit.com/products/mad/
fixed point mpeg decoder library... Not sure how
easy it'd be to mix in other sounds with its output.
Maybe just decode into memory buffer.
Anyway, just looking for suggestions, esp. if what
I've described so far seems wrong.
-- steve
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