Hi all,
Due to some family problems and lot of pressure at work I have not been
able to spend as much time as needed on my audio projects in the last few
months. This means that many of them have patch backlogs and TODOs with 6
month old jobs on then and I'm starting to loose track of things. The
situation will probably get worse in the next few months.
Because of this I'm going to try to move as many projects as reasonable
onto sourforge (or similar), so that there is a maling list and bug
reporting system where the outstandiing problems can be publicy seen, and
that will hopefully be more reliable than my inbox and memory :) Also for
the posibility of coding and administration assistance.
There are a few questions I have for the community though, so feedback
would be helpful:
Timemachine - the code is pretty simple, but it needs a couple of fixes -
theres a race condition that a friend has agreed to fix, and it needs some
way of switching between WAV and W64 files as needed. Its unlikly to grow
much bigger though, so I'm not sure it relly needs a proper project.
SWH-plugins - this is a biggie. Its a bit of a maintainance nightmare so it
should be somewhere other people can get at it, but I'm very tempted to
change the name, as it's a bit self publicising - a lot of the effort was
contributed by other people, and I dont want to seem like I'm claiming
their effort. OTOH, it has quite a lot of "brand recognition" (or whatever
the free software equivalent is).
Meterbridge - the code is in a state of flux, in the CVS tree I'm halfway
though a parallel graphics backed for OpenGL - it decreases the CPU load
immensly, and lets you scale meters live, which is very handy, but its a
fairly big job, and I dont know OpenGL that well. The question is wether I
should wait for the OGL port to be finished before I inflict the code on
the world.
Liblo - the most common bug report I get is that the name is too short -
so maybe that should change :) suggestions welcome, libliteosc seems
obvious, but may be not true in the future. Other than that its a
good candidate for being inflicted on the world - its actually pretty well
documented! I'm most of the way though refactoring the network code to
make it less UDP specific, and adding UNIX domain socket support. The
libtool stuff is b0rked. I think OSC is important to the future of linux
audio, so I always intended to make this a colaborative project once
it had enough momentum.
Cheers,
Steve
Hi,
I'm trying to get DSSI to work for me. I tried with Xsynth and the less
trivial example from the DSSI source. As host I tried rosegarden and the
example host from DSSI. The plugins load fine, from within rosegarden I
can also use them and control/use them to make nice noises, yet the
plugin own gui doesn't show in both hosts.
Anyone experienced something simular?
Greetings, Joost Damad
Hi,
I'd like to include music players in my home automation system. I'd like to
run 4 instances of music player - but I want them all to run with sufficient
resources - not to do hickups when there is something else on server....
Any advice, help ?
Regards,
Robert.
Hello LAD,
New releases of aeolus, jaaa, and the required shared libs are
now available at <http://users.skynet.be/solaris/linuxaudio>.
Aeolus:
* The AEOLUS_DIR environment variable is no longer used. There is now
a command line option -S <directory> to select the stops directory.
This permits you to have more than one stops directory (and hence
different instruments). Also allows packagers to install the stops
in a system-wide place and still allow each user to override this.
* You can now have a file named '.aeolusrc' in you home directory to
specify default options. All command line options have an equivalent
name that can be used in ~/.aeolusrc.
See README for more details.
Jaaa:
* adapted to new library versions, otherwise the same as before.
Shared libs:
* Now install in /usr/lib and /usr/include instead of /usr/local/*.
Please ensure old versions are removed before you make aeolus or jaaa.
* clalsadrv: now works again with 'plug' devices.
* clthreads: updated to handle modified defaults in 2.6 kernel.
Enjoy !
--
FA
Is it within the realm of jack to be able to output to a sound file
(e.g. wav) instead of playing the sound?
--
.O. Hans Fugal | De gustibus non disputandum est.
..O http://hans.fugal.net | Debian, vim, mutt, ruby, text, gpg
OOO | WindowMaker, gaim, UTF-8, RISC, JS Bach
---------------------------------------------------------------------
GnuPG Fingerprint: 6940 87C5 6610 567F 1E95 CB5E FC98 E8CD E0AA D460
Greetings:
A while ago I was mucking around with fonts to work with Finale under
WINE. I don't know what I did, but now when I run a VST instrument the
fonts have been replaced by little empty squares. If anyone can help
I'll provide the details and images to clarify what's happening. I'm
hoping it's an easy fix...
Best,
dp
Hi everybody,
It is finally here! The long awaited: <drumroll>
====================================================
# # ###### #### #####
## ## # # ## #
# # # # # # #### # # # # #
# # # # # ## # #### # # # #
# # # # ## # ## # #
# # # # # ## # # # ## #
# # #### #### ###### #### ## #
====================================================
</drumroll><crash>
[Introduction]
A new stable release of MusE has finally seen the light of day. This release
has been in development for over half a year and the list of changes is huge.
This milestone release has internal as well as external redesigns resulting
in much improved stability. MusE 0.7 has also improved usability as well as
plenty new and improved features.
[Overview]
Muse is an integrated midi and audio sequencer with support for Alsa, Jack,
LADSPA, internal and external softsynths and much more. All in all it is a
complete music creation environment.
See the MusE homepage: http://lmuse.sourceforge.net for a more comprehensive
overview.
[New and improved]
This new version of MusE has a huge amount of changes, some highlights:
* New look
- MusE has a new look with both visual and usability improvements
* Lots of performance improvements
 - Internal redesign leading to realtime performance greatly improved
* Softsynths
- MusE can now utilize win32 VST-Instruments natively
 - Internal synth interface redesigned for better performance
* MusE is now always a Jack application
 - Interface to jack extended greatly
 - support for jack transport (both master and slave)
 - freewheeling mode for mixdown etc...
* Audio functionality extended
 - Mixer merged with midi-mixer
 - Audio routing redesigned
 - New types of generic 'tracks' Input/Output/Aux/Group/etc
* Automation
 - A new automation subsystem (first version)
* Configuration and customization
 - lots of new customization options
- shortcut editor
* Editor improvements
 - drum editor improved with many shortcuts
 - arranger keyboard navigation and shortcuts
[On the minus side]
* Score editor is no longer available
* Song format changed, no converter has been produced as of yet.
* MusE can no longer be started 'stand alone', jack is always used.
See http://lmuse.sourceforge.net/wiki/index.php/Features for a list of more
bells and whistles.
[Download]
The source download is available at:
http://sourceforge.net/projects/lmuse
[Known issues]
Have a look at the Errata at
http://lmuse.sourceforge.net/wiki/index.php/Errata0.7 for a list of known
issues with this release.
[Many more changes]
* do not save midi controller information in ~/.MusE file
* Added message boxes when alsa and jack fails to initialize
* added icons for drum-/listeditor in the arranger on rightclick
* disabled midi mtc sync as its not implemented; disabled
midi sync slave modes as they are currently not working
* enabled sending midi clock
* splitted removeTrack()/insertTrack() into three phases: pre realtime
actions - realtime actions - post realtime actions; this allows
to move memory allocations out of realtime task
* changed undo/redo of tracks: synti instances are now really deleted on
delete track
* jack connection changes with qjackctrl are now recognized by MusE
* applied patch from John Check to add a panic button to pianoroll
editor
   * impl. "all notes off" for organ synti
   * disabled buttons for not implemented functions
   * added muse/wave/solo button in the trackinfo
   * enabled some midi sync code
   * dialogs for change of drummap when converting miditrack to drumtrack
    or changing port.
   * automatic trackchange in tracklist when selecting parts in arranger
   * added modify velocity to drumeditor + bugfix for modify velocity
   * fixed midi step recording
   * fixed bug in arranger: pressing enter after renaming part started
    editor
   * fixed --enable-rtcap configuration option
   * fix make MusE work on 64 bit architectures
   * added aux send for syntis
   * added info box which explains why when MusE gets kicked by Jack
   * added instrument definition for roland MC-505
   * store a backup upon saving a new version of a song
   * transpose + grid patch added
   * added new config option: disable splash screen
   * fixed a crash when moving an event to tick positions < 0
   * fixed: selecting a note in pianoroll editor and changing a value
    with note-info toolbar crashed MusE
   * added pianoroll velocity variation when clicking on virtual keyboard
   * hopefully a fix for drum in & outmap-issues in midi.cpp
   * FluidSynth: added support for drum patches
   * MusE now will not start if RTC is not available.
   * changed default start behaviour to open default.med template
   * Lots of new icons
   * Autodetect of browser for help system
   * pitch bend handling and import fixed
   * show one more measure in pianoroll and drum editor
   * list editor: implemented input mode for program change messages
   * fixed routing for stereo LADSPA plugins used in mono strips
   * midi import fixes
   * auxSend chorusSend and reverbSend enabled in midi mixer strip if
    corresponding controllers are added
   * implemented "Add New Controller" in list editor / edit controller
   * midi controller values now saved in *.med file
* drag & drop import of wave and midi files
   * updated roland-XP30.idf instrument definition
   * Custom guis for plugins work again
   * Splash screen
   * LADCCA/LASH support updated
   * Cleaned up shortcuts
   * Single key shortcuts for edit tools
   * Update marker list on tempo change
   * Allow adding markers from the ruler with shift-click
   * Metronom now sends proper note off events
   * Clip list editor deaktivated
   * After loading of template, treat current project as "untitled"
   * Song format changed due to bugfixes
   * Shortcuts to bug reporting tool and homepage from help menu
   * Updated AboutBox
   * Fixed QT version check in m4/qt.m4
check the Changelog
http://cvs.sourceforge.net/viewcvs.py/lmuse/muse/ChangeLog?rev=1.214&view=a…
for a complete list of changes (no this wasn't all).
Have lots of fun and tell us what you think!
Regards,
/MusE Development team
Hi.
I am Paul, the author of the software synthesizer called ZynAddSubFX.
I made a pre-release version. Please get it from
http://sourceforge.net/projects/zynaddsubfx or
http://zynaddsubfx.sourceforge.net
News:
2.0.0_pre1 (17 Iul 2004)
- Added a new powerful synth engine which is called PADsynth, you can
make very beautifull pads and even some strange sounds
- Now is used the XML format for all zynaddsubfx parameters(.XMZ for
master parameters, .XIZ for instrument parameters and .XSZ for scale
parameters).You can import older parameters. All parameters files are
compressed with gzip algorithm.
- Some parameters has changed and you might ecounter different sounds
that you saved in the older versions of zynaddsubfx
- The instrument banks are no longer single files, but directories that
contains instrument .XIZ files (you can organize them even with a file
manager). Also, you can use more than 1 banks easily.
- Added a new effect called DynamicFilter that allows you to do
WahWah,AutoWah, VocalMorpher and other effects
- Speedups
- Started to write a small sequencer that allows to load and play a
midi file from zynaddsubfx (unfinished)
- ZynAddSubFX is available from CVS, too. Please look at the
sourceforge project page to get more information (
http://sourceforge.net/projects/zynaddsubfx )
- The waveform generator (OscilGen) has many new parameters :) also if
you press the "Shift" key, you can draw the hamonics amplitude/phases
- Many user interface improvements
- You can load a file at the start of the program with "-l"
command-line parameter and you can run zynaddsubfx w/o user interface with "-U"
- It is possible to dump all MIDI notes into a text file
- The instruments can contain comments and copyright information in
order to encourage sharing of them
- FFT3W library is supported
- More "randomness" options
- Other impovements
- Many, many bugfixes
- Added the full changelog (since I started to write zynaddsubfx), most
is in Romanian
The documentation for this version is not written. Please wait for a while
until I'll write it.
I recomand you to test the instruments, because I added many new instruments.
Enjoy.
Paul
__________________________________
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Almost two years since the last release, AlmusVCU 0.85 is now out.
AlmusVCU is free open-source software which makes a computer equipped
with a multi-channel sound card into a real-time versatile convolver
unit. The main area of use is as a surround sound processor in
multi-channel high fidelity systems such as:
- Ambiophonics
- Ambisonics
- Auralisation/binaural/Ambisonics hybrid systems
- ITU 5.1 or other discrete multi-channel arrangements
Further information can be found at:
http://www.ludd.luth.se/~torger/almusvcu.html
/Anders Torger
hi all,
i'm currently working on an installation, where i have to track persons
in a room ...
in theory it should be possible to track a person by the time the sound
will need to reach the microphone ... i know, these are only ms, but
using a tricky algorithm, it might be possible ...
has anyone been trying to work on something like that? if so, i'd like
to hear about the results ...
cheers... tim
--
mailto:TimBlechmann@gmx.de ICQ: 96771783
After one look at this planet any visitor from outer space
would say "I want to see the manager."
William S. Burroughs