On Thursday 07 May 2009, Pelle Nilsson wrote:
Paul Coccoli <pcoccoli(a)gmail.com> writes:
Well, since you're thinking SDL, you should
consider using a
gamepad as the primary input device. I understand it is a
somewhat popular interface for kids these days.
Yes, in particular it would be great fun to have some toy like that
on running on my GP2X. :)
I wasn't really thinking that far, but yes, proper support for
handheld devices would be nice. :-)
Apart from a pure fun toy, it might actually serve as a nice and quick
pocket size tool for turning ideas into music, that you can transfer
to a proper sequencer later. (Of course, there'll be a stand-alone
version of the IFFT synth engine, in case you dial in some nice
sounds.)
--
//David Olofson - Programmer, Composer, Open Source Advocate
.-------
http://olofson.net - Games, SDL examples -------.
|
http://zeespace.net - 2.5D rendering engine |
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http://audiality.org - Music/audio engine |
|
http://eel.olofson.net - Real time scripting |
'--
http://www.reologica.se - Rheology instrumentation --'