Hiho,
On Thursday 07 August 2008 14:18:39 Thorsten Wilms wrote:
On Thu, 2008-08-07 at 14:03 -0400, nescivi wrote:
At first sight it seems more geared to 3D
modelling for animation
graphics, rather than for making realworld objects.
I need to model some things in order to "print" them on a rapid
prototyping machine...
Is Blender a suitable candidate for that?
AFAIK rapid prototyping machines work with triangle meshes, so using a
polygon modeler is no problem. It's even the way to go for organic
shapes like action figures. There's a RP startup that works with Blender
a lot.
Hmm.. ok. that sounds interesting.
I don't want to make action figures so much, but part of my interest is
organic shapes...
However, for precise geometrical shapes, Blender is
the wrong tool. It
can be done to some degree, but it is just painful compared to a decent
CAD tool.
Do you know any decent open source CAD tools?
I haven't yet found one I am completely content with....
sincerely,
Marije