From: "Dave Griffiths"
<dave(a)pawfal.org>
I'm currently working on an opengl user interface for a game I'm writing.
Once you get a scenegraph set up (so child widgets inherit parent
transforms etc) it's not too hard to get something working.
What would be that "something"? Not much?
I recently proposed that GDK/GTK should be extended with OpenGL widgets
so that there are no two distinct systems a developer have to use.
It simply does not work if a developer has to write, e.g. menu
routines from scratch.
Converting a large GTK application to use OpenGL widgets would then be
an easy task.
Regards,
Juhana