On Wed, Jan 21, 2004 at 06:05:15PM +0200, Juhana Sadeharju wrote:
From:
"Dave Griffiths" <dave(a)pawfal.org>
I'm currently working on an opengl user interface for a game I'm writing.
Once you get a scenegraph set up (so child widgets inherit parent
transforms etc) it's not too hard to get something working.
What would be that "something"? Not much?
I recently proposed that GDK/GTK should be extended with OpenGL widgets
so that there are no two distinct systems a developer have to use.
It simply does not work if a developer has to write, e.g. menu
routines from scratch.
Converting a large GTK application to use OpenGL widgets would then be
an easy task.
Nice Idea. FWIW you can currently mix OGL and GTK quite easily using the
OGL embedding GTK widget.
True writing text-based things in OGL is painful, but anything involving
pixmaps is very easy. and plugin UIs appear to mostly be pixmaps.
- Steve