This really depends: are you asing about refactoring the code-structure
(classes, inheritance, is-a vs. has-a owenership etc) or actual "code" in
the sense of stl vectors and refactoring actual "useful" code as I see it :)
For basics of C++ std libs etc, I generally refer to these:
(or whatever function
you're looking for)
In terms of design and such, I've read a lot of different books, but found
it difficult to find really relevant things: most books focus on ATM
machine class-structures etc (i know the knowledge applies across the
board... but still)
There's also some Digital Audio & Java books I've read: in terms of general
audio etc its useful:
There's also the classic audio-programming book:
I think with your Yoshimi experience, you're probably familiar the contents
of these books, but included here for reference & completeness for others
in future :)
Hope that helps, -Harry
On Mon, Jun 9, 2014 at 10:10 PM, Will Godfrey <willgodfrey(a)musically.me.uk>
Can anyone recommend something (preferably dead tree
form) aimed at those
some knowledge of the basics?
I've dealt with Yoshimi's "Surface noise" but am struggling with the
serious refactoring I want to do.
Will J Godfrey
Say you have a poem and I have a tune.
Exchange them and we can both have a poem, a tune, and a song.
Linux-audio-dev mailing list