Hi there,
really liking the piece, great job! And having just played one of those
RPGs for the first time in ages (and I do remember them from my childhood
days as well...), I can attest to the fact that it would them nicely. ;)
I agree that taking the drums out for one of the quieter parts would have
made for some nice contrast, but yeah, that's not a must.
Best Wishes
Kevin
On Wed, Feb 29, 2012 at 6:30 PM, Nils <list(a)nilsgey.de> wrote:
Hello list,
I would like to share a piece I've just finished.
The original blog entry is here, but for your convenience I'll include a
copy into this mail.
Feel free to use any channel you want if you would like to comment on it.
http://www.nilsgey.de/2012/02/29/airship-theme/
Airship - A 16bit Soundtrack Theme
direct download:
http://www.nilsgey.de/uploads/NilsGey-AirshipTheme.mp3
I have finished my first just-for-fun composition since a very long time
ago. It is a game-soundtrack like piece I named “Airship”. I can imagine
this in a Japanese 90’s RPG from the SNES or Sega Genesis/MegaDrive era.
Software used: Laborejo composition and midi generation, Fluidsynth for
midi to wave rendering and Ardour for the fadeout :) .
I used an .sf2 called Setzers SPC which I have downloaded here. I am not
sure about the soundfonts legal status so I am careful and release the
Airship Theme not as a free piece but just as: Listen to it freely, share
and redistribute it but don’t use it in any work, derived or original, or
as part of a game or video etc. Don’t do anything commercial with it and
don’t change the mp3 tags. If you find a named, matching License to this
description feel free to use that instead.
I would be very happy if you leave a comment or click this blogs “Like”
button.
Greetings,
Nils
http://www.nilsgey.de
http://www.laborejo.org
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Hi,
I concur with some said already; it reminds a bit of some soundtrack for a
game and maybe, at 1:00 min and at 4:30 aprox., would be nice to have a
quiet part as a middle section to rise then up as an anthem.
Also would be advisable some processing (Delay, Reverb) on the mix to make
the sound a more realistic, to mitigate the rude MIDI sound, and as if
recorded in some space, a large hall i.e.
Nice music,
Thanks for sharing, Nils
--
Carlos sanchiavedraz
* Musix GNU+Linux