Hi!
Ok, it seems that on your g++, we need an additional #include <cmath> for a few
files. It should work if you apply the attached patch.
Basically, I haven't decided how I want it to work in the next release, so how
SpectMorph interacts with std::fabs, std::sin and so forth may still change,
but at least this should be enough to compile it.
Cu... Stefan
On Sun, Jul 02, 2017 at 10:40:06PM +0500, 'Nikita Zlobin' via SpectMorph wrote:
In Tue, 20 Jun 2017 16:32:28 +0200
Stefan Westerfeld <stefan(a)space.twc.de> wrote:
Tried to build (using gentoo). No matter, in ebuild or doing manually
autoreconf, configure, make... it gives these errors:
http://codepad.org/tIdMYE9Z
before to build i checked history in gitweb, but found nothing related
since version bump
spectmorph-0.3.3 has been released.
Overview of Changes in spectmorph-0.3.3:
----------------------------------------
* Added portamento:
- VST: support MPE to perform per-voice pitch bend (can be used in
Bitwig)
- new portamento mono mode (all hosts)
* Added vibrato.
* Internal improvements:
- better property abstraction for (non-linear) UI properties
- updated polyphase interpolator (used for vibrato|portamento)
- fixed a few problems when developing against spectmorph(ui) libs
- don't link against Qt UI library when only QtCore is necessary
* Compile fixes for g++-6.3
What is SpectMorph?
-------------------
SpectMorph is a free software project which allows to analyze samples
of musical instruments, and to combine them (morphing). It can be
used to construct hybrid sounds, for instance a sound between a
trumpet and a flute; or smooth transitions, for instance a sound that
starts as a trumpet and then gradually changes to a flute.
SpectMorph ships with many ready-to-use instruments which can be
combined using morphing.
SpectMorph is implemented in C++ and licensed under the GNU LGPL
version 3
Integrating SpectMorph into your Work
-------------------------------------
In order to make music that contains SpectMorph, you currently need
to use Linux. There are four ways of integrating SpectMorph sounds
into music you create:
- LV2 Plugin, for any sequencer that supports it.
- VST Plugin, especially for proprietary solutions that don't support
LV2.
- JACK Client.
- BEAST Module, integrating into BEASTs modular environment.
Note that at this point, we may still change the way sound synthesis
works, so newer versions of SpectMorph may sound (slightly) different
than the current version.
Links:
------
Website:
http://www.spectmorph.org
Download:
http://www.spectmorph.org/downloads/spectmorph-0.3.3.tar.bz2
There are many audio demos on the website, which demonstrate morphing
between instruments.
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