On Sat, 2005-05-14 at 11:58 +0200, Benno Senoner wrote:
Plus what happens if your speakers are 1m away from
the listener ?
Another 3msecs added to the total
There is a rule of thumb regarding when you need a conductor, which is
about when the the band exceeds 8 people. It is not the anarchy that
naturally evolves, but the distance between the furthermost band members
causing the problem.
"latency between hitting a key and hearing the
sound".
If you move the speakers another 50cm away from the ear ? Another
1.5msecs delay get added.
Correct, and having my speakers across the room (so I can hear the
tweeters) instead of sitting on top of them adds to the sloppyness of my
playing ability.
Humans are more sensitive to differences than to absolute values.
Eg in physics you feel the acceleration but not the speed.
So if you take into consideration the real latency between hitting a key
and hearing the sound it's made up of several
components. You could try to do a test, compare the latency you feel
between having the speakers at 1m and 1.5m away from
your ears (blind A/B test). I guess it's not that easy to figure it out.
Plus if you are playing a blazing fast hardware synth over a midi master
keyboard we know midi adds 1.1msec per
note-on command. If you play an eg 8 finger chord, assuming you hit all
keys the very same moment,
the chord is spread over an interval of 8.8msecs and the 8th key starts
to sound 7.7msec after the 1st key.
Yet the whole world is using MIDI keyboards all over the place.
I heard Peter Gabriel uses a Powerbook with a multi GB sample (PMI
postpiano) that is streamed from disk,
it uses the NI Kontakt player and it cannot certainly achieve
unreasonably latencies (I think Mac users usually
get good performance at 3-6msecs).
This is an unreasonable comparison. You simply do not attemt to play
funk on a Böesendorfer.
.. and 6ms is approaching unbearable. You fall back to 2ms on Mac for
performance reason, no further.
I've read a real piano has some latency too (AFAIK
in the range of a few
msecs) so they are already "used" to latency.
There is latency on a piano, yes. But now, listen to Jan Hammers "Red &
Orange" in its first release played on piano and compare that to the one
he did with the Oberheim 4voice. Piano version is sloppy, no? I would
dare say that it is unpossible to reach that kind of perfect timing he
did on synth, using a physical piano.
Latency is not the enemy though. Jitter is.
Jitter is not a problem with a physical grand though (because the
distance to the strings is a constant.) The actual weight is.
Organ players too.
Yes, big rooms and oscillators living in parallel universes... I can't
do it meself, getting utterly confused, even from the slightly random
left/right panning of the main positive.
But I used to play the clavinet, and therefore naturally excused :)
I think the idea of achieving 0msec latency is simply
crazy and a waste
of resources, every natural instrument has
a builtin latency and it's certainly not in the usec range. Humans are
more sensitive to jitter but jitter can be minimized
using MIDI timestamping and higher priority midi sensor threads so it's
not an issue in PC based synths/samplers.
Plus due to the nature of the sound, low frequency oscillations take
longer to get recognized since in theory you
need to hear a full cycle of the wave to "measure" the frequency.
at 100 Hz it means 10msec ... an eternity for your standards :)
Of course some instrument players, especially those that play percussive
sounds are more sensitive than
others, but the question is how small is this time ? Is there scientific
data around that can state:
"if latency of the virtual percussion instrument is higher then X then
the instrument is unusable for 30% of professional musicians" ?
The only scientific measure I can quote is kind of old and only measures
"simultanious" versus "not simultanious".
The result of that research was that events happening within a 20ms
timeframe are "simultanious" and events outside of that timeframe is
"not simultanious".
Both you and I know that we'll have to do better than that in order to
produce an instrument that is playable in a relaxed manner.
Take a drummer: that's the distance between the human and the pads ? up
to 70cm ?
time between "pad triggered to drummer hearing the sound" = ? 2msecs of
air travel + time to to excite the pad.
I'm not an expert in the field but I assume that if you hit a pad with
the stick the pad first goes down, then the elasticity of the pad
comes into play , absorb the kintetic energy of the stick, which is
bounced back and at this point the drumpad starts vibrating
You get the hi-frequency attack on contact with surface. The "oomph"
comes later, delayed as you describe.
(albeit for only a short time). Of course you hear the
first half cycle
too, when you push the drumpad down with the stick, but
the question is what's the time it takes for the drumpad to bounce the
stick back and start sounding ?
It would be interesting if someone that knows more on the matter (eg
measuring the latency sensitivity of drummers) could
give us his opinion on the matter.
cheers,
Benno
http://www.linuxsampler.org
Jens M Andreasen wrote:
Clarificaton:
The good people across the street at Clavia, who actually do commercial
synthesizers, considers anything but "now" to be slowish. Their sense of
"now" is somewhat below 0.3ms
Untill we get hardware keyboards that measures the impact at rock-bottom
(like a clavinet), there will always be an oily slur between the player
and the loudspeakers. Having the trigger point in mid-space (as for
contemporary keyboards) isn't excactly helpful, and this is also where I
get the 0.3ms approximation from. It simply ain't worth it to go below
that point.
(yet ...)
>>Lee
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>>
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--
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c[] // Jens M Andreasen