On Saturday 04 April 2009, james morris wrote:
Taken a quick look. It looks too low-level DSP for me.
I was
actually thinking something along the lines of Audiality (but
couldn't recall its name).
As of now, Audiality is mostly off-line modular synthesis along with a
basic sampleplayer (DAHDSR envelopes, FX sends etc) and a few real
time "effects".
So far, it's really been focused on creating sounds from "nothing" (ie
no samples), though it can import, play and process sampled sounds as
well.
Is Audiality dead?
Yes and no. The most current release is probably the "unnamed" sound
engine of Kobo Deluxe, though I'm just keeping it alive as I'm still
using it - no real development. (As of 0.5.1, all sounds are pure
modular synthesis - no samples.)
http://kobodeluxe.com/
http://www.audiality.org/
The plan is a major rewrite, using EEL for scripting (setup, real time
control processing etc) over a properly modular DSP engine (possibly
usable as a stand-alone library, without EEL), including
modular "massively additive" IFFT synthesis.
http://eel.olofson.net/
The goal is to make it all modular, all the way from control data
through audio outputs, and optionally off-line/real time, so you can
have a "module" adapt to available resources, project requirements,
user preferences etc.
Think evolved MOD format, including proper sound effect support. You
load up a module, which exports a bunch of controls and triggers
defined by the module author. Like connecting a studio sampler to the
MIDI port and have the "sound guy" programm away on that - only you
actually ship with that thing included with the game.
When? When I get around to it... :-)
Anything else similar?
Couldn't FMOD or some other popular "game sound engine" do this? I
know most of them have sample playback (obviously) and effects, but I
don't know how flexible they are when it comes to wiring things
together...
--
//David Olofson - Programmer, Composer, Open Source Advocate
.-------
http://olofson.net - Games, SDL examples -------.
|
http://zeespace.net - 2.5D rendering engine |
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http://audiality.org - Music/audio engine |
|
http://eel.olofson.net - Real time scripting |
'--
http://www.reologica.se - Rheology instrumentation --'