On Monday 09 December 2002 16.18, Steve Harris wrote:
On Mon, Dec 09, 2002 at 03:11:51PM +0100, David
Olofson wrote:
I was
assuming the SILENT event would be aginst a voice ID.
Uhm, a Voice is an abstract object that has no known relation to
whatever audio outputs the synth may have... The SILENT event I'm
talking about is what a reverb FX would send when the tail goes
below the threshold, or that a synth would send when *all* Voices
that are routed (dry) to a certain audio output are dead.
OK, that sounds useful, but also really hard. Realisticly a reverb
can't tell when its gone to zero except by inspection and
guesswork.
Well, just don't do it if it's too hard. Keep in mind though, that by
doing that, you're only moving the problem over to the host and/or
the user.
Besides, since plugins have access to their internal buffers and
variables, I would think that they practically always have a better
chance of doing a good job of this than the host or the user.
If it has nonlienar internal behaviour it may not
even
be possible/practical. I tried to cacluate the RT60 time for
Josep's gong model, based on the feedback levels. It turned out to
be /seriously/ hard. Basicly not possible without actually running
it ;)
Well, there's always the output meter hack. :-)
Yes, the host could do that - but it won't work for delays and that
kind of FX, because they can be totally silent for long periods of
time, while there is still output to come.
I though you wanted it so that the host would know
when instrument
voices had finsihed (as in saol or csound).
Well, maybe that could be of some use, but frankly, I can't think of
anything right now.
If you want to render tails I think its just better to
have a
postroll time like ardour (and presuamably protools).
Yeah, that's probably sufficient for practically every user.
I guess there is a reason why most plugin APIs have this feature -
but there must also be a reason why so many plugins don't implement
it. :-)
//David Olofson - Programmer, Composer, Open Source Advocate
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| Free/Open Source Audio Engine for use in Games or Studio. |
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