On Thursday 12 December 2002 14.45, Antti Boman wrote:
David Olofson wrote:
On Thursday 12 December 2002 13.35, Steve Harris
wrote:
Nice logo.
One thing I *will* fix, though, is the shape of the P. There's
something wrong with it. But no problem - bezier curves rule! :-)
First I got a bit irritated about the tilt in A and P, but I
suppose the main problem is in P himself.
Yes. The tilt is there because without it, the whole logo looks
skewed. You think you notice the backwards tilt at all, mostly
because the *rest* of the P isn't tilted in the same way.
You could try and make
the upper right part of the P tilt a bit, too.
Exactly - that's what I'm going to experiment with.
Hard to describe,
but what I mean is that if you tilt the whole letter back so that
it stands straight, you see the upper right part leans to right.
Yeah; a typical example of why all good looking fonts actually have
lots of seemingly weird "compensations"; round shapes are always
slightly outside the bounds not to look too small, etc.
Whatever. This shouldn't be the forum for me
blabbing about
graphics :)
*hehe* Well, I started it - and anyway, "marketting" of our to-be
standard instrument plugin API is of common intrerest to most of us,
isn't it?
IMHO, we
should have something that looks cool, serious and
professional. No "home made" taste whatsoever. Can't be sure if I
can judge my own work objectively, so - opinions, please!
Looks good, and can be made very good. Another thing I'd consider
testing is making the loop in P a little more narrow. There's lots
of space inside, whereas other stuff in the logo is very dense.
Yes, I've considered that too. It's easy enough to just drag the
control points around, so it's just a matter of seeing what should be
done. It's not a matter of dimensions, but rather *percepted*
dimensions of things.
-Antti "No, I'm not a graphics designer"
Boman
Well, the way I like to think about most things is that if you can
tell good from bad, there's hope! The rest is just about motivation
and training. :-)
//David Olofson - Programmer, Composer, Open Source Advocate
.- The Return of Audiality! --------------------------------.
| Free/Open Source Audio Engine for use in Games or Studio. |
| RT and off-line synth. Scripting. Sample accurate timing. |
`--------------------------->
http://olofson.net/audiality -'
.- M A I A -------------------------------------------------.
| The Multimedia Application Integration Architecture |
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http://www.linuxdj.com/maia -'
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