Here's my impression of a Granulizer:
Chops a piece of audio up into many little "granules" (segments), ususally
each granule is smaller than 20ms in duration, and then reorganizes
these granules to
form new sounds. There is a method of synthesis based around this
approach.
In practice grains can be up to 100ms.
Some of the parameters of granulation:
- grain length (1 -100ms, but this )
- grain envelope (the envelope of each single grain, e.g. triangle,
trapezoid, gaussian etc.)
- grain density (can be measured or described in different ways but it's
the number of grains played in a certain amount of time, the more the
grains the 'denser' the sound)
etc.
There are many granular tools out there for linux. I made a
'minimalistic' one with Pd if anyone were interesterd
Best,
Lorenzo
-Harry
2010/4/26 Louigi Verona <louigi.verona(a)gmail.com
<mailto:louigi.verona@gmail.com>>
Jorn! Thanks, very informative answer.
What can you say about stuff like this:
1. vocoder
2. grnulizer
3. slicer (when a file is sliced into pieces)
4. beat matching
L.V.
2010/4/26 Jörn Nettingsmeier <nettings(a)folkwang-hochschule.de
<mailto:nettings@folkwang-hochschule.de>>
On 04/26/2010 08:47 AM, Louigi Verona wrote:
Hey guys!
I was wondering about the following.
On Windows we have lots and lots of plugins and synthesizers
and effect
racks. On Linux the selection is much less
variable.
However, am I correct in understanding that the variety of
the Windows
synths and plugins merely means that people take
several
core modules and
just rearrange them into different GUIs?
Am I correct in understanding that there are only several
major
algorithms
for things like filters, delays, reverbs and
choruses?
in my view, the situation is mixed. there is a lot of utter
bullshit
going on, eqs and "mastering" compressors seem to have the
greatest
voodoo factor. then some people sell you simple convolvers as
oh-so-great emulators of vintage stuff... i think it's
justified to say
that these basic building blocks are widely understood, with
little room
for ground-breaking improvements.
it's either in great user interfaces or cutting-edge (and
patented)
technology that proprietary stuff kicks our collective asses
(which is
fine in my book).
there are many truly revolutionary algorithms and interface
designs that
have no free software equivalent, nor will they for the forseeable
future. stuff like ableton live or the waves reverbs come to
mind, or
(gasp!) melodyne. or advanced restauration tools like really good
denoises and declickers. then there's adaptive convolvers that can
tackle non-linear stuff (like the "liquid" gear marketed by
focusrite) -
no ready-to-use free equivalents exist for this. whether you
need it or
not is another question. as it stands now, we can't emulate an
UREI, the
closed source folks can. but sampo s. is hot on their tracks :)
the audio fundamentals (controlling spectrum, delay, frequency
response,
and space), i.e. the basic things you mentioned that you need
to get a
mix done, is all there, in varying degrees of usability and
slickness,
and i have never looked back.
then again, i'm not tied into a workflow that needs maximum
efficiency.
stuff like protools does have its uses - it's hard to envision an
environment where a seasoned engineer could be faster and more
productive. but often, all that you get for your money is a
fake brushed
aluminum widget with huge, wasteful and incorrectly modelled
VU meters
and fake rack ears... caveat emptor.
but in all fairness, open source is covering ground in this
area, too. :-D
best,
jörn
_______________________________________________
Linux-audio-dev mailing list
Linux-audio-dev(a)lists.linuxaudio.org
<mailto:Linux-audio-dev@lists.linuxaudio.org>
http://lists.linuxaudio.org/listinfo/linux-audio-dev
_______________________________________________
Linux-audio-dev mailing list
Linux-audio-dev(a)lists.linuxaudio.org
<mailto:Linux-audio-dev@lists.linuxaudio.org>
http://lists.linuxaudio.org/listinfo/linux-audio-dev
_______________________________________________
Linux-audio-dev mailing list
Linux-audio-dev(a)lists.linuxaudio.org
http://lists.linuxaudio.org/listinfo/linux-audio-dev