Hi all!
I'm trying to connect my e-drums Yamaha DTX multi 12 on Debian Stable
via USB (that transmits MIDI signal) but the system doesn't recognize it
(I think).
How I can check where the problem is or read a good documentation about
it? maybe debian stable doesn't have drivers for this device?
Thank you very much
I recently decided to try help a friend put together an animated website
which led to me looking into SVG and HTML5 animation tools wrt Linux.
It would seem to me that Sencha Animator, which is a pricey commercial app
but at least has a native Linux version, is pretty much the only option we
have currently if you don't have the patience, skill and time to hand code
SVG and JS animations. There is sif2svg to convert synfig files into simple
svg anims but synfig has no native svg export support and Inkscape, Pencil
and Sodipodi say they plan to eventually support SVG animation but I don't
think either has any real animation support yet. I found a JAVA SVG editor
called sketsa which has a animation plugin but that doesn't work under the
latest release.
Anyone know of any other apps, hopefully FOSS, that may (one day) be a
viable alternative to Sencha Animator and Adobe Edge?
On Sun, Apr 8, 2012 at 10:40 AM, Fons Adriaensen wrote:
> On Sat, Apr 07, 2012 at 11:57:57PM +0200, David Adler wrote:
>
>> My experience with Yoshimi (under Linux) is excellent,
>> Zynaddsubfx tended to produce dropouts/clicks and
>> sometimes exited from Jack, back when I used it.
>
> Another beginner's problem: whatever instrument I select,
> there always seems to be a second one active: it produces
> a short 'ping' with a repeat echo on it, and seems completely
> unrelated to the patch I actually want. And I can't get rid
> of it...
I don't here such a 'ping' on all patches, but I do recall having
had hard times trying to get a smooth sounding attack, despite
sufficiently long attack times.
When starting yosh without any instrument/parameters, there
are clicks/plops/pings on note on. Not surprising of course,
due to the short default amplitude-attack times and near sine
default waveforms.
What I do notice is that for SUBsynth, increasing attack time to
a value of ~10 is sufficient to remove note-on clicks for even
moderately low frequencies, as should be expected if the unit
is [ms]. For ADDsynth and PADsynth in contrast, a value of >35
just barely silences the somethat 'plop'-like attac sound.
The same for release times.
Naively asking my ears, I'd say those plops are not tied to the
attack ramp of the env, the ramp just decreases the volume of
some plop, irrespective of the note frequency.
I find this not to be audible (or perceived as part of the
characteristic attack spectrum) for most patches with
significant HF content.
This is no different in Zynaddsubfx.
Not sure about any repeat echo.
best,
d
Hello everyone,
Is there currently a complete Ardour user guide. By 'complete' I
mean the style of guide that one can actually study to discover
possibilities that the software offers. Not limited to an user
interface walk through that dryly tells what each menu item does.
Cheers.
Hi,
I'm considering buying a Wavedrum,
http://www.korg.com/wavedrum
Does anyone have any experience using a Wavedrum with Linux,
does that work OK? Which sound software do you recommend?
Thomas Gramstad
thomas(a)ifi.uio.no
Hi everybody,
I'd like to learn more about how to use zynaddsubfx. I know the basic setup
and I understand the most obvious parameters, but is there something like a
manual or an "advanced" tutorial somewhere?
Also, what is the actual difference between yoshimi and zynaddsubfx?
Yoshimi's site states something about better jack and midi support, but
does this still apply to current releases?
I can't test yoshimi yet because it fails to build on my system (ARCH 64).
Its INSTALL instructions say to ask for help on this list, so I dare to
post the stack here, just in case a charitable soul knows where I should
look...
[ 54%] Building CXX object CMakeFiles/yoshimi.dir/Effects/EQ.cpp.o
[ 55%] Building CXX object CMakeFiles/yoshimi.dir/Effects/Distorsion.cpp.o
[ 56%] Building CXX object
CMakeFiles/yoshimi.dir/Effects/DynamicFilter.cpp.o
[ 57%] Building CXX object CMakeFiles/yoshimi.dir/MusicIO/MusicClient.cpp.o
[ 58%] Building CXX object CMakeFiles/yoshimi.dir/MusicIO/MusicIO.cpp.o
[ 59%] Building CXX object CMakeFiles/yoshimi.dir/MusicIO/JackEngine.cpp.o
/tmp/yoshimi-0.060.12/src/MusicIO/JackEngine.cpp: In member function ‘bool
JackEngine::connectServer(std::string)’:
/tmp/yoshimi-0.060.12/src/MusicIO/JackEngine.cpp:53:24: error: ‘usleep’ was
not declared in this scope
/tmp/yoshimi-0.060.12/src/MusicIO/JackEngine.cpp: In member function ‘void*
JackEngine::midiThread()’:
/tmp/yoshimi-0.060.12/src/MusicIO/JackEngine.cpp:407:16: warning:
converting ‘false’ to pointer type ‘void*’ [-Wconversion-null]
make[2]: *** [CMakeFiles/yoshimi.dir/MusicIO/JackEngine.cpp.o] Error 1
make[1]: *** [CMakeFiles/yoshimi.dir/all] Error 2
make: *** [all] Error 2
But before even troubleshooting, I'd like to know if, in your experience,
yoshimi offers something really different than zynaddsubfx.
Cheers to all,
Victor
Am 8. April 2012 16:25 schrieb Djého Youn <ydjeho(a)gmail.com>:
>>
>> I can see that there's sample rate conflict, and so far, I don't find any
>> documentation on how to change ecasound default sample rate, and obviously I
>> won't change jack's sample rate as all my music is composed with 48000 rate.
>>
>>for the information, if I start jack with 44100, then it works, but I'd love
>>if I can change ecasound's default sample rate but NOT jack's...
>>
MAYBE this ?
ecasound -f:f32_le,2,48000,i
for more info: "man ecasound"
Hello,
I'm only 3 months old newbie with Ubuntu/Linux, so please be gentle...
I'm using Ubuntu 10.10 and I'm trying to use SoX with Jack audio driver.
(while I'm using Jack for all the other audio applications)
But SoX just won't output any sound. I've tried some options described in
the manual (such as set AUDIODRIVER or play -t alsa....etc.)but it won't
give me any errors, just not output audio.
It's very frustrating. I can't even play an audio file...
here's the information when I start my jackd with command: 'jackd -R -d
alsa -s -r 48000 -X seq'
Copyright 2001-2009 Paul Davis, Stephane Letz, Jack O'Quinn, Torben Hohn
and others.
jackd comes with ABSOLUTELY NO WARRANTY
This is free software, and you are welcome to redistribute it
under certain conditions; see the file COPYING for details
Memory locking is unlimited - this is dangerous. You should probably alter
the line:
@audio - memlock unlimited
in your /etc/limits.conf to read:
@audio - memlock 737577
no message buffer overruns
JACK compiled with System V SHM support.
loading driver ..
apparent rate = 48000
creating alsa driver ...
hw:0|hw:0|1024|2|48000|0|0|nomon|swmeter|soft-mode|32bit
control device hw:0
configuring for 48000Hz, period = 1024 frames (21.3 ms), buffer = 2 periods
ALSA: final selected sample format for capture: 32bit integer little-endian
ALSA: use 2 periods for capture
ALSA: final selected sample format for playback: 32bit integer little-endian
ALSA: use 2 periods for playback
How can I run SoX command without quitting my jack environment?
I'm using Supercollider with jackd, and my plan is manipulate my samples
with SoX while I'm making music with supercollider.
so it'll be crucial for me that I won't need to quit my current jackd
environement optimized for supercollider...
any help would be appreciated.
thank you.
--
Jae Ho YOUN
http://jaehoyoun.comhttp://advancedsituation.com/
Am 8. April 2012 15:55 schrieb Djého Youn <ydjeho(a)gmail.com>:
>
> AUDIO DEVICE DRIVERS: alsa
>
> as far as I know, alsa means it should be compatible with Jack?
>
No. Alsa and Jack are completely different, although they
can work together, under circumstances.
Also, don't forget to
- select the right sound-card, when starting jackd or qjackctl.
- un-mute the sound-card channels
Use "alsamixer" and press F6 to select the sound-card. Press "M"
to mute or un-mute a channel.
good luck
--
E.R.
Exactly one month after the first release, here is Laborejo 0.2!
Laborejo, Esperanto for "Workshop", is used to craft music through
notation. It is a Lilypond GUI frontend, a MIDI creator and finally a
tool collection to inspire and help you compose. It works by reducing
music-redundancy and by seperating layout and data.
The next release is scheduled for May, 8th. One month from now.
Before you read the details make sure to connect to Laborejos Facebook,
Twitter or Google Plus! https://www.facebook.com/Laborejohttps://twitter.com/#!/Laborejohttps://plus.google.com/b/116744898976321238325/
Screenshot (Laborejo and Lilypond, side by side):
http://www.laborejo.org/images/screenshots/latestscreenshot.png
This is the release of version 0.2
Download: https://github.com/nilsgey/Laborejo/tarball/0.2
Dependencies: http://www.laborejo.org/documentation
Linux Instructions: Unpack, cd into the created directoy, execute:
./laborejo-qt.sh
Then use the number- and cursor keys for immediate success!
Check Help->Manual for navigational and note/rest entry keys.
Everything else is in the menus.
New since version 0.1:
- Repeats, Alternate Ends and Jumps in various forms. The main Feature
for this release.
- Playback Trigger ("Only reduce volume in the second repeat" or "Mute
track if python weather module reports rain")
- Master Track (Merges with every other Track. Use to structure your
piece, make global changes, change tempo etc.)
- Various Commands like "Join Selection to Chord" and "Add Octave to
Chord/Selection"
- The usual bread&butter bugfixing and improving.
Most important known problems:
* This is Alpha Grade Software. Don't use for long-term work. However,
the produced midis and PDFs will last forever.
* There is no built-in jack midi output yet. You have to export midi
files.
* Documentation is nearly non-existent.
Have fun, it would be nice to hear from you!
Nils
http://www.laborejo.org