>>>it's easy for non-programing people to bring "visions" regarding
>>>interface design. (and i love do so :) as i know programers, it's quite
>>>hard to establish a new standard. but imho the interface standards
>>>(buttons, dropdown boxes, scrolling, menu-structure, etc.) are now a
>>>couple of years old, and there might be better solutions for specific
>>>tasks. audio seems to me like a good point to start.
> i wasn't talking about such rudimentary stuff. of course there are
> alternatives to these basic widgets and several audio applications (even
> free ones) have begun to support them.
> the point about a visual interface is that it acts as a "memory buffer"
> for the user: you do not have to remember much about the structure of
> the session because the structure is made visible on the screen. can't
> remember precisely where you put a certain sound? how many copies of the
> bridge riff did i put in? is the door slam before or after the creak?
> its all there on the screen, just waiting for you to look at it.
> as soon as you move away from a visual UI, you have to find some way to
> avoid requiring the user to remember everything about the session.
when i try to remember a poem my brain creates images and i walk trough
them, when i reproduce it. when i learn a piece of music it does other
stuff (i'm a pianist and singer) but in the end i have a very complex
thing in my mind, just think of a bach fugue. i have the fugue also in
"the fingers". different areas of the brain work together. i have the
same oppinion as you, we are very good in using a visual UI. we trained
it for a long time. but there could be other combinations that work
nearly as good as "mouse-to-eye".
> the visual interface offers another hard-to-replicate feature as well:
> trivially variable precision. if you try doing cut-n-paste based only on
> audio feedback, you will find it quite hard/laborious to be as precise
> as you might want to be. with the visual interface, its much easier to
> use visual information to get the rough location of an edit and then
> get to precisely where you want, without many steps. with audio feedback
> based approaches, i think you will find yourself needing many more
> iterations through the edit-play-edit-play cycle before you get the
> location correct.
i think it's all a matter of training. you do the
"display-keyboard-mouse-combination" for long years and you became
professional in speed and precision. watch a pro-gamer gaming with
mouse.. what's about data-gloves? whats with feet-controlers and other
(sorry for my clumsy english)
I am looking for suitable hardware to handle digital i/o between a Linux
system and an RME ADI-2 ad/da converter that I just bought. I don't need lots
of channels, but reliability of the data transfer is important, including
jitter reduction. An RME card would be excellent but it is somewhat outside my
budget. Also, connectivity to a laptop would be desirable, suggesting either a
USB interface or waiting until http://freebob.sourceforge.net/ (the Alsa
firewire project) matures. I don't plan to run any OS besides Linux with this
hardware, so Alsa support is crucial. As this is for home/personal use I'm not
in a hurry. M-Audio hardware is high on my list of possibilities at the
Now to the software question: does there exist any sound editor with a
non-graphical interface, i.e., one that can be operated from the Linux console
for inserting, deleting, copying and otherwise editing audio? Due to a
vision-related disability I can't use a graphical display and therefore need a
text-only solution - but all the sound editors appear to require X11. Surely
it should be possible to design an audio interface to a digital sound editor.
I've discussed hardware on this list once before, and the USB options weren't
highly regarded at the time.
hello all - got a question - I've only recently been stopping and taking a
look at my studio computer's performance and in the almost year since I
change from Red Hat 9 to gentoo, it's been more solid on some things, but I
notice a huge latency difference - ie: I have to run Jack at -p 8192 to get
anything done in Ardour
Anybody have any tips on what to look at to tweak it? Seems like it should
do better than that... I didn't see it as a problem until in the last few
days I started playing with playing softsynths live directly into Ardour -
you've gotta be running at -p 1024 or there's a latency that screws up your
playing - at 8192 it's a downright 8th note delay...
Here's some vitals that I can think of:
OS: gentoo 2.6.6-rc1 kernel (alsa built in)
jack command line:
jackd -R -d alsa -d hw:0 -r 48000 -p 8192 <------- (or whatever)
io support: 32 bit
use dma on
chip: 2ghz amd (I THINK - not at computer now)
thanks for any ideas! :)
this is fst-1.8.
loads vst instruments... and makes them a jack client.
you need to have lash installed to build it.
download is at:
webpage is at:
*** IMPORTANT ***
there seems to be a "BUG" in wine, which prevents simultaneous startup
of fst instances. (this happens on lash project restore)
to circumvent this you need to have a persistent wineserver running.
so just start "wineserver -p" before reloading a lash project.
i hope to be able to fine a better workaround soon. So expect this in
fst-1.8.1 which will also have complete vst state restore.
currently only the parameters are restored. But this is a good start.
please report back on wine version usage...
and yes... many vsts NEED a lashing ;)
http://galan.sourceforge.net -- The graphical Audio language
Hi, I want to try what Lee mentioned a couple of times recently: Low latency
audio performance with 2.6 mainline -- no mingo-patch, no rt-lsm (athlon xp
2600+, asus a7v8x-x, hdsp. On a 2.4.26 with lck patches this system has good
lowlat performance, solid jackd with -p 64 -n 2, so the hardware should be
ok. Ah well, looong dropouts on deep reiserfs walks that never show up in
jackd's messages but that's hopefully another story).
Got 188.8.131.52 from kernel.org. If I understood Lee right I could expect a
jackd with -p 64 -n 2 to work just fine but it doesn't. Loads of xruns. What
am I missing? What can I do to find out?
With make oldconfig I come across some questions I'm unsure about. Are these
answers right? Thanks in advance.
# IO Schedulers
# CONFIG_DEFAULT_DEADLINE is not set
# CONFIG_DEFAULT_CFQ is not set
# CONFIG_DEFAULT_NOOP is not set
# Processor type and features
# CONFIG_HPET_TIMER is not set
# CONFIG_SMP is not set
# CONFIG_PREEMPT_NONE is not set
# CONFIG_PREEMPT_VOLUNTARY is not set
# Firmware Drivers
# CONFIG_HZ_100 is not set
# CONFIG_HZ_250 is not set
For all of you who have been waiting for some amazing sounds that are
high quality music first and libre second, I have found just that here:
Some of these sounds simply brought me to other places... they even have
a song called 'Mind Travel'. I can't say exactly in what way but
listening to the stuff is enlightening.
Ambient, Jungle, Deep house genres and a lot of blending a few
completely new styles, 61 tunes.
I tried to listen to the livestreams of dlf and dradiokultur
They have a new - no two new - oggstreams. I tried play9ing them with
mplayer/ogg123 and mpg123 respectively, but it didn't work
Has anyone tried the following stream:
Frank Barknecht: Do you know anything about this?
Music was my first love and it will be my last (John Miles)
======== FIND MY WEB-PROJECT AT: ========
http://ltsb.sourceforge.net - the Linux TextBased Studio guide
i'm trying to load some stuff on qsampler but when i setup the
audio/output it looks like my soundcard is not there (not midi nor audio
when i try the same with jack running the only option for audio is alsa
below are the messages when first i try to create midi devices then
audio devices and finally try to load some .gig
is there something i can do ??
thanks in advance...
02:50:07.015 Client connecting...
02:50:07.018 Client receive timeout is set to 1000 msec.
02:50:07.020 Client connected.
02:50:07.021 New session: "Untitled1".
02:50:21.147 New Channel setup...
02:50:34.320 New MIDI device lscp_create_midi_device: Error opening ALSA
02:50:34.321 New MIDI device Could not create device. Sorry.
02:50:43.797 New Audio device lscp_get_audio_driver_info:
02:50:45.354 New Audio device lscp_create_audio_device:
02:50:45.358 New Audio device Could not create device. Sorry.
02:50:59.746 Channel 0 added.
02:50:59.751 Channel 0 lscp_set_channel_audio_type:
02:50:59.756 Channel 0 lscp_set_channel_midi_type: Error opening ALSA
02:50:59.763 Channel 0 lscp_set_channel_midi_port: No MIDI input device
02:50:59.765 Channel 0 lscp_set_channel_midi_channel: No MIDI input
device assigned. (errno=0)
02:50:59.769 Channel 0 Engine: GIG.
02:50:59.772 Channel 0 lscp_load_instrument: No audio output device
connected to sampler channel (errno=0)
02:50:59.774 Channel 0 Some channel settings could not be set. Sorry.
02:51:01.739 Channel 0 lscp_get_audio_device_info: ENGINE_NAME (errno=0)
02:51:01.742 Channel 0 lscp_get_midi_device_info: ENGINE_NAME (errno=0)
I've upgraded to FC5, and I'm slowly inching my way up to get audio
working (PlanetCCRMA). I have a particular problem in that Flash video
works fine, but I have no audio (occurs in Firefox, Opera and
Konqueror.) I've searched for a solution and really haven't found
anything that works. Some reports have said that a chmod to /dev/dsp of
0666 will help. Others say that changing the permissions on the
"plugins" directory will do the trick. Nope, not for me.
I noticed that I had no /dev/dsp. So, I kinda figured that maybe the
Flash plugin hard defaults to writing to /dev/dsp. So I made one with
./MAKEDEV audio... and sure enough, a dsp1 was made. However, I still
have no audio when playing flash in a browser.
Anyone come across this problem? Any ideas?
Sonaural Audio Studio