Grab the new version on the site:
http://essej.net/sooperlooper/download.html
CHANGES FOR 1.7.0
GUI:
- Fixed SooperLooper being mistakenly identified as remote
- Now ignoring non audio and non .slsess files in load and save file
selection dialogues
- Mute now flashes when waiting to go into mute instead of rev flashing
- Mute of others flashes instead of solo flashing when going in and out of
solo
- Fixed CC bindings for commands that need to be registered as hits
- MIDI bindings choice now sorted alphabetically
- File selector now defaults to home and tracks last load/save
- Removed arbitrary maximum loop memory limit in Add Custom Loop...
- Fixed issue of some controls not showing up when you have more than 5
loops
SooperLooper engine:
- Fixed issue of not being able to load audio files from session when not
started from the same directory
- Fixed fade not working after undo_all
- Removed 1 sample click in multiply
- Fixed individual loop monitor not being sent to main-out
- Fixed toggle MIDI bindings requiring double press when first loaded
- Fixed some clicks when undoing
- Added CCon and CCoff message types to midi bindings
- Can now mute and un-mute when loop is in Off state
- Fixed bug where long-presses were causing undo-all when they weren't
supposed to
OSC:
- OSC Auto Update time can now be set between 10-100ms
- "osc.udp://" can be omitted from the return URL parameter of any OSC
message
- SooperLooper no longer seg-faults when an invalid return URL is given
AU:
- State and waiting AU parameters now working
- Fixed parameter update race condition, so values reflect newly changed
state
- There are now up to 8 stereo sidechain outputs available (individual
outputs for each loop), but for some reason still only 4 stereo inputs
available (at least as shown within Live)... it isn't clear why there are
fewer input buses, it might be a Live limitation.
Others:
- Small maintenance on help output, OSC doc file and indentation, spelling
etc.
- HTML docs on website now include full MIDI command reference
Hi folks, does any one know if the hydrogen drum machine is accessible
for blind users?
I know it has a gui, but I don't know what it's written in. And I
don't know if there are any alternatives for running it.
Thanks!
Rusty
I'm happy to announce the release of LiSP (Linux Show Player)!
"LiSP (Linux Show Player)" is a sound player specifically designed for
stage productions.
The goal of the project is to provide a stable and complete playback
software for musical plays, theatre shows and similar.
Features:
- Button matrix user interface, suited for touchscreens;
- Multiple tracks playback;
- Sound FX: gain, equalization, pitch shift, speed control and
compression applied in real time on each track
- Peak and ReplayGainnormalization
- Remote control over IP of slave/backup PC;
"LiSP (Linux Show Player)" is developed in Python and based on GStreamer
and PyQt.
"LiSP (Linux Show Player)" is available at:
http://code.google.com/p/linux-show-player/
Please report bugs using the issue tracker:
http://code.google.com/p/linux-show-player/issues/list
If you're a developer and want to contribute to "LiSP (Linux Show Player)", join the project.
Thanks.
P.s.
Probably I'll create a (google) group for developers and one for requests and suggestions from users.
Dear all,
Matching Pursuit Toolkit (MPTK) is a fast and efficient library (with
Matlab and Python wrappers, and commandline tools) for the sparse
decomposition of multichannel audio signals. Version 0.7 is now
officially released:
https://gforge.inria.fr/frs/?group_id=36
Changes in 0.7:
* New pyMPTK wrapper, enables direct use of MPTK within Python
* Enabled GPD with the Dirac, Constant and Nyquist blocks
* Anywave block now working from command-line mpd and mpr
* Improved XML parsing of books (note: the API to use for writing new
plugins changes as a result of this; and MPTK books are now written
with an outer <mptkbook> tag surrounding book and dict)
* Slight Matlab API change: second “dict” arg now needed for
reconstruct(book, dict)
Best
Dan
--
http://www.mcld.co.uk
Since quite a while back, I've been a part of a Swedish hiphop group called
"Raptimus Prime" together with two of my good friends, and we've just
released our first album!
Even though few people on here probably know Swedish, maybe someone finds
it amusing anyway! :)
The album consists of 13 tracks, and was made 100% in Linux from start to
finish. I'm extremely happy and proud that we could make all of this
_almost_ exclusively using free and open source software! We've
recorded/mixed/"mastered" it all by ourselves, mainly using the following
software/plugins:
Ardour2
Ardour3
Some Hydrogen
Calf plugins
Salamander Piano
TAL NoiseMaker
linuxDSP plugins
Sonatina Symphonic Orchestra
zita-dpl1
..and a lot of other stuff I've probably forgot to mention! ;)
You can find it at a number of different sources:
Bandcamp: http://raptimusprime.bandcamp.com/
Soundcloud: http://www.soundcloud.com/raptimusprime
PirateBay in various formats:
FLAC: http://thepiratebay.sx/torrent/8451980
OGG: http://thepiratebay.sx/torrent/8451976
MP3: http://thepiratebay.sx/torrent/8451978
It's also available at Spotify if anyone uses that.
..and since I'm not sure if torrents/the other links provided work for
everyone, here's a direct link for the OGG-version that *should* work.
Please let me know if it doesn't so I can fix it:
https://dl.dropboxusercontent.com/u/19258546/RaptimusPrime-Styrketarar%5B20…
Lastly, thank you so much all developers/users of open source/linux audio
in general, for making this all possible!
I'm very happy to be a part of this community, with many more musical
projects to come! Cheers!
Kind regards,
Gabriel/zth
Creative Coding Lab
DETAILS
DATE: Wednesday, 15 MAY 2013
TIME: 19:00
ENTRY: FREE
LOCATION: STEIM Concert Space, Utrechtsedwarsstraat 134 Amsterdam
http://steim.org/event/creative-music-coding-lab-4/
Please let us know if you plan to come (mail me), so we have a rough
idea who to expect. Also, if you have a cool project to show or coding
questions to ask, let us know so we can put it in the schedule!
*Calling all ChucK’ers, SuperColliders, Max and PureData patchers,
CSounders, Fluxites, Overtoners, and all other
tongues of creative coders. We welcome you to attend the fourth edition
of the Creative Music Coding lab at STEIM.
In the past years STEIM has hosted regular SuperCollider and Max
meet-ups for musicians and sound artists to gather
and share their experiences. This year we have decided to break open
these groups into a new experimentation platform
welcoming all artists who use code as a medium for making music.
Why the change in format? We believe that coding as a fundamental
practice is not necessarily language specific. All
musicians who use code as a medium essentially share a common creative
process, one that favors highly personal,
DIY methods for music making. This being the case, the processes we draw
from and fundamental techniques we use
can be inspiring to all. By sharing our working methods and allowing an
environment for cross-code fluency we will learn
so much more.
The CMC lab is an autonomous zone to try out sonic experiments as a
group. And an opportunity to leverage the
expertise of the group in realizing new artistic tools and processes
through the medium of code. Many of the founding
members of the group are indeed experts in their favorite languages,
but we come from all technical levels of proficiency
and enjoy helping one-another out.
What ARE the goals for the lab?
a place for creative music coders to show work in progress, regardless
of programming language or platform
a place to discuss and question techniques with fellow computer
musicians an informal stage for playing with others, livecoding
sessions, jamming, and other fun experiments
an opportunity to meet like-minded artists, share talents, and start new
collaborations
an opportunity to be exposed to new languages and improve cross-language
fluency
a way to discover lesser known and emerging creative programming
paradigms a place to to discuss interconnections between programming
environments an environment for discussions on cultural contexts
surrounding coding in the arts
We encourage members of the group to use this as a platform for
exploring ways in which we might be able to create
and play together. Proposals for creative group investigations of
hardware, software, and coding as process are
welcome.
As always, entry is free, tea and coffee will be provided.*
Hello all of you!
Thanks again for the discussion and enumeration of good reasons, standards
and mechanisms.
A question to you David: can you give me a very rough and basic hint - in
one sentence - of how eg-sampler does its communications. lv2info only shows
the control port (MIDI) and notify (which is declared as an Atom port and an
output port). Then there's the main out.
I wonder: is my LV2 distribution not up-to-date? I just recently got 2.0 to
build all your latest libraries and apps.
Warm regards
Julien
----------------------------------------
http://juliencoder.de/nama/music.html
Denemo 1.0.2 has been released!
New features in this version:
*Wysiwyg Improvements
* Dragging now shows the object as you drag moving over
the score
* Dragging of objects attached to notes can now be done
* Slurs can be re-shaped
* Chord Symbols
* Place chords on a separate staff and have them
automatically typeset as Chord Symbols
* Bug Fixes
* Octave playback bug fixed
Linux Binary:
http://denemo.org/downloads/denemo-1.0.2-0.linux-x86
Source:
http://denemo.org/downloads/denemo-1.0.2.tar.gz
Hello everyone!
I'm considering to get a Behringer BCR2000 to control some software. Now
I've seen the bcx2000 software, which naturally is graphical.
So my question: how do you see my chances of creating my own configurations?
Is the SysEx sent by the Behringer small and structured enough, that I could
try hacking it directly in a hex-editor? I've recently done some
header-hacking of other SysEx files and found it not as unpleasant as I
imagined.
Warm regards and thanks for any hint
Julien
----------------------------------------
http://juliencoder.de/nama/music.html
Hi everyone,
Just a quick poll of opinion - I'm thinking of buying a cheap rompler -
Roland JV-1080 or Proteus 2000. I kind of think that the things these offer
should be possible with software, but beyond getting some soundfonts, I'm
not really sure if this is true. Problems I see with the purely computer
based approach is all the samples I have found so far (admittedly only
looking at what's available free) is not really anywhere near what is
available in these kind of hardware modules. Sure the size of samples etc.
available now is much larger, but the musicality and tweakability/
synthesis options are not so much there (although possible I guess).
So, am I wrong?
What I would be interested in is:
1) Decent collections of samples (soundfonts or whatever) that are
professional standard (i.e. up to the quality of Roland/Korg/Emu) covering
a variety of "bread and butter" type sounds - orchestral, keyboard, piano,
synth. I am happy to pay for them - but if the overall price goes over
100GBP, I think I am probably better off with the hardware option..
2) Thoughts - soundfonts vs. gigs vs. ? and what software to play them in
Linux? Any samplers that also have synthesis options - resonant filters/
envelopes etc? I guess I know about things like linuxsampler and
fluidsynth, but are there any other more complex options?
3) Lastly - any off topic suggestions about decent hardware ROMplers/
synths - opinions about the JV-1080 vs. Proteus 2000 vs. ? from those who
have used them..
Best wishes,
James