I've wanted a desktop volume control for ages. Recently I found
https://sourceforge.net/projects/jkvolume/
Which is just the job and is written in Qt, which I know a little.
Its 'config.json' is easily editable and even allows adjusting
StyleSheets.
Thank you jkosa. And thank you Jeremy Jongepier for maintaining
the list. And Happy New Year to all.
--
Hi!
Found another strange behavior with pipewire:
During my latest issue playing some audio to a certain channel, I took
pw-play to do the job.
In parallel, audacity should play some background music for the audience.
The two apps cause an interaction I just didn't expect:
Altering the output volume of audacity also altered the output of pw-play!
My steps (to reproduce):
* Configure a command-cue in "linux-show-player"(LiSP) with pw-play as
the main actor (as shown in my first "pipewire, wtf?" post.
* Open "audacious", play a track, set the volume to, let's say, 30%.
* Open "pavucontrol", go to "playback" rider and watch!
If I run the command-cue in LiSP, pavucontrol shows, that the output of
pw-play is also reduced to 30%. Raise audacious' volume to 50% and hit
the command-cue, again: pw-play's output is also raised to 50%.
I don't think this should happen…
Is this a bug or a feature?
Instead of using the command-cue in LiSP, you can also use that command,
directly.
I'm glad, the audio-cues of LiSP are not affected… I also haven't seen
more applications that interact in that way, but audacious and pw-play
will not be the only two where this behavior is shown…
Greets!
Mitsch
For a new year of craziness(I live in the USA) - A response from our masters of intelligence:
The density of tone color inherent in the infinity crystal attachment cord plays a significant role in shaping the sonic signature, particularly in stabilizing the turntable. This density contributes to a sense of richness and depth in the audio, enhancing the harmonic complexity and timbral nuances. By providing a stable and resonant connection, the crystal attachment cord helps minimize vibrations and unwanted resonances, resulting in a clearer, more focused sound. Consequently, the overall sonic signature becomes more refined, with greater tonal richness and an immersive auditory experience.
https://deepai.org/chat
Loopino — New Release: Unified Time, Multi-Engine Character &
Advanced Stretching
This new Loopino release marks a major step forward in timing accuracy,
tonal consistency, and sampler character. By integrating *librubberband*
(standing on the shoulders of giants), Loopino now features *unison note
lengths across the entire keyboard range* — meaning every pitch now
preserves its rhythmic identity while being played musically across the
full scale.
In practice, this means:
your micro-loops, slices and textures no longer shrink or stretch
unpredictably when played higher or lower — they stay locked in musical
time.
Alongside this, Loopino now introduces *multiple sampler engine
simulations*. Each engine emulates different playback behaviours,
interpolation styles and internal timing characteristics inspired by
classic and modern samplers. This allows you to choose not only /what/
you play, but /how/ it behaves — from tight, modern precision to lo-fi,
characterful vintage motion.
These additions build on Loopino’s already powerful creative toolkit:
drag-and-drop sampling, on-the-fly recording, pitch tracking, micro-loop
generation, non-destructive wave shaping, multiple analogue-inspired
filters (Moog, Oberheim, Wasp, TB-303), modulators, vibrato, tremolo,
chorus & reverb, preset handling, WAV export in key, up to 48-voice
polyphony, and a highly flexible standalone environment with ALSA
support and command-line configuration.
New in this Release
*
High-quality time-stretching powered by *librubberband*
*
*Unison note lengths across the full keyboard range*
*
*Multiple sampler engine simulations* for different playback characters
*
Continued performance, stability & workflow refinements
Loopino is no longer just a sampler — it is a time-aware,
character-selectable, performance-ready instrument that blends sampling,
synthesis, and musical timing into one creative engine.
Project Page:
https://github.com/brummer10/Loopino
Release Page:
https://github.com/brummer10/Loopino/releases/tag/v0.5.0
Happy sampling.
As a life-long (and annoying) improviser, this was interesting. I annoyed the lead guitarist in my old church band, because he'd practice and perfect things for hours. He never improvised, while I would show up and improvise my way through it.
And I wouldn't necessarily play a song the same way twice - different instrumentation, style, etc. Maybe piano, then maybe contrapuntal synthesizer or flute or violin lines the next, or add a 'cello line for the bass. A few times, even change something verse-to-verse. (Keyboards can make so many different sounds, why not use them?)
Maybe that's why he's happy I'm NOT in the church's current band! ;-)
<https://nautil.us/heres-whats-happening-in-the-brain-when-youre-improvising…>
Anyway, what do you think? Do you improvise or 'play it as written'?
May the perfect note you need be there the moment you need it in 2026. Happymerrynewchristmasyear!
---
David W. Jones
gnome(a)hawaii.rr.com
exploring the landscape of god
http://dancingtreefrog.com
Sent from my Android device with F/LOSS K-9 Mail.