On 11/28/06, Dominic Sacré <dominic.sacre(a)gmx.de> wrote:
Anyway here's version 0.2, using a textured quad
for GL drawing, if
possible. For now, this requires a fairly recent driver which supports
the framebuffer objects extension, otherwise it will fall back to the old
drawing method.
You can easily make it without FBO:
update only one row in texture at a time (it's more efficient than a column)
and use texture matrix for scrolling.
This way it will work fast even with software opengl.
Regards,
Dmitry.