On Thu, Aug 07, 2014 at 06:24:41PM -0700, Ken Restivo wrote:
Rolling by on randomize came a Me and My Cronies
jam/joke from years ago:
http://www.restivo.org/blog/podpress_trac/web/558/0/Not_OK_Computer.ogg
nice!
And I was struck by how much PHASEX sounds like a real
analog synth, like an ARP 2600 or similar, and so much more real than any other software
synths I've used.
It sounds so... raw, uncontrolled, well, ANALOG. Most software simulations sound more or
less authentic, but all so much more "tame", for want of a better term. But
PHASEX always sounded to me (and felt, as I was playing with it) that at any moment it
could do something crazy like throw a DC offset, to into an uncontrollable oscillation, or
blow up my speakers, etc.
I don't like being at a loss for precise, engineering terms, or understanding WHY
something is, so I'm asking any of the DSP'ers here who might also have looked at
(and understood) PHASEX's source.
Any ideas what is so different about PHASEX, and what might be this quality of it's
sound I could be trying to describe?
Perhaps it is not about a particolar DSP but probably you are using
one of the follow wavetables for one or more oscillators:
<https://github.com/williamweston/phasex/tree/v0.14.97/samples>
Of course they are usable with any sampler/tracker/etc.
Here is a simple test with SoX:
for smp in phasex/samples/*.raw; do
play -t raw -r 48000 -c 1 -e float -b 32 "${smp}" \
gain -9 speed 18 repeat 1000 fade h 0.05 1 0.2
done