Hi Ralf
I share others opinion that plugins have no need to know of each other.
First of all it doesn't know what you want and second it doesn't make
any sense.
You can make a tree of effect chains if it is what you want and combine
with multiple results.
However it's up to you what effects are added. You are not enforced to mix
audio data just leave it out and do it as you need it.
Bests,
Joël
On Fri, Oct 14, 2016 at 7:44 PM, Ralf Mardorf
<ralf.mardorf(a)alice-dsl.net> wrote:
  On Fri, 14 Oct 2016 19:27:07 +0200, Joël Krähemann
wrote:
 If you want to do sound analyses you definitely
need an effect chain
and the ability to clone the audio data in order getting multiple
results. 
 Hi Joël,
 this is in reply to what of my statements?
 The question is to what degree and for what purpose plugins should be
 able to share data.
 A given example mentions an audio track, an audio analysis recognises
 that it is an vocal track and not a guitar track, in case the audio
 engineer should be unable to distinguish a vocal track from a
 guitar track and after the analysis is done, useful tools are
 automatically added to the effect chain, with useful settings, I guess
 the analysis tool will send data for useful settings to the plugins,
 that is what the network is required for. For a vocal track e.g. the
 very useful exciter gets added with some useful settings that fit to the
 track and an EQ with some useful settings and two compressors with
 useful settings, too. This is absurd! Let alone that nobody often would
 use an exciter, useful settings are related to so many things, that an
 analysis of a track does lead to nothing useful at all.
 Regards,
 Ralf
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