Wolfgang Woehl wrote:
There once was
a site called
silophone.net where you could upload
your sounds and have them played through a silo. The system used
lowres realaudio, so it was not fit for audiowork. It lead me to a
Now that's a funny idea at least. It's like making convolution a real
pain and adding maximum latency on purpose for a change.
Yeah. Dunno if convolution would do the same good, but the idea is to
get 100% natural reverb by playing the dry sound through the silo with a
speaker and recording the sound in the other end with a mic. One could
then mix this signal with the original signal the way some
recording-studios in fact do, except they haven't got silos but only
small concrete cubes in the building.
Yes, I realize this is crazy, but when
silophone.net worked i tried it.
Even in bad Realplayer-resolution it sounded quite good and different
from any digital reverb. Those were the days ,)
Nothin serious, just buggin...
-johs.