On Sun, 18 Dec 2016 15:46:34 +0000
Will Godfrey <willgodfrey(a)musically.me.uk> wrote:
On Sun, 18 Dec 2016 22:38:31 +1100
Roger <gurusonic(a)gmail.com> wrote:
On 18/12/16 19:46, Will J Godfrey wrote:
All of this has happened since that latest fetch
from debian testing :(
Maybe I'm imagining things, but we seem to be getting a lot more breakages
and general strange behaviour from debian these days.
Debian Stretch is in freeze transition preparing for next release. Soft
freeze happens on 5 Jan so many packages may be pushed to beat this
deadline causing testing to be at a fragile stage currently.
https://www.debian.org/News/weekly/2016/04/
Doesn't help fix your issue but may help explain why it happened.
Roger
Didn't think of that :(
Thanks, I can get round things for now.
Hmmm, my normal state of mild confusion has now progressed to considerable
agitation!
As an experiment I tried using jackd1. Result, none of these messages. However
debian doesn't provide headers for this so I can't compile against it.
Go back to jackd2 (lot's of arsing about to do that) and once again I get a
continuous stream of messages even when there is nothing running except
qjackctl, so I'm wondering if the nice people at debian have inadvertently
compiled it with a debug switch enabled.
Is there such a switch, and can it be disabled without re-compiling.
I generally avoid compiling low-level stuff - I don't want to end up having to
also compile all the kit that's dependent on the debian installs.
Below is a few *seconds* worth from qjackctl's message window.
Jack: JackEngine::ClientNotify: no callback for notification = 4
Jack: JackEngine::ClientNotify: no callback for notification = 4
Jack: JackExternalClient::ClientNotify ref = 2 client = qjackctl name =
qjackctl notify = 4 Jack: JackSocketServerChannel::Execute : fPollTable i = 2
fd = 10 Jack: JackClient::ClientNotify ref = 2 name = qjackctl notify = 4
Jack: JackClient::kGraphOrderCallback
Jack: JackSocketServerChannel::Execute : fPollTable i = 1 fd = 9
Jack: JackSocketServerChannel::Execute : fPollTable i = 2 fd = 10
Jack: JackSocketServerChannel::Execute : fPollTable i = 1 fd = 9
Jack: JackSocketServerChannel::Execute : fPollTable i = 2 fd = 10
Jack: JackSocketServerChannel::Execute : fPollTable i = 1 fd = 9
Jack: JackSocketServerChannel::Execute : fPollTable i = 2 fd = 10
Jack: JackSocketServerChannel::Execute : fPollTable i = 1 fd = 9
Jack: JackSocketServerChannel::Execute : fPollTable i = 2 fd = 10
Jack: JackSocketServerChannel::Execute : fPollTable i = 1 fd = 9
Jack: JackSocketServerChannel::Execute : fPollTable i = 2 fd = 10
Jack: JackSocketServerChannel::Execute : fPollTable i = 1 fd = 9
Jack: JackSocketServerChannel::Execute : fPollTable i = 2 fd = 10
Jack: JackSocketServerChannel::Execute : fPollTable i = 1 fd = 9
Jack: JackSocketServerChannel::Execute : fPollTable i = 2 fd = 10
Jack: JackSocketServerChannel::Execute : fPollTable i = 1 fd = 9
Jack: JackSocketServerChannel::Execute : fPollTable i = 2 fd = 10
Jack: JackSocketServerChannel::Execute : fPollTable i = 1 fd = 9
Jack: JackSocketServerChannel::Execute : fPollTable i = 2 fd = 10
Jack: JackSocketServerChannel::Execute : fPollTable i = 1 fd = 9
Jack: JackSocketServerChannel::Execute : fPollTable i = 2 fd = 10
Jack: JackSocketServerChannel::Execute : fPollTable i = 1 fd = 9
Jack: JackSocketServerChannel::Execute : fPollTable i = 2 fd = 10
Jack: JackSocketServerChannel::Execute : fPollTable i = 1 fd = 9
Jack: JackSocketServerChannel::Execute : fPollTable i = 2 fd = 10
--
Will J Godfrey
http://www.musically.me.uk
Say you have a poem and I have a tune.
Exchange them and we can both have a poem, a tune, and a song.