On Mon, Sep 29, 2003 at 11:02:57PM -0700, R Parker wrote:
offlist,
couldn't you guys do what the gamers do? I don't know
what they do but it must be buffering 'til remote
clients have time to sync up and then go. right?
Hmm, (realtime) games generally extrapolate (predict) the game-object states based on
their last known position/input... if they'd wait for clients to sync first the game
would get pretty jerky.
I don't think it is possible to apply these methods to MIDI, much less to audio. Game
players live with a certain ammount of inacuracy, but while it may be a little frustrating
to not have hit the other player because he wasn't really where your client thought he
was, the audio equivalent to that might be outright annoying :-)
cheers,
Christian