On Thu, 27 May 2004, Kjetil Svalastog Matheussen wrote:
  Carl Hetherington:
 
 I guess this should be an option. In the mean time, in the
 jackclient.c file, remove the following lines:
 effect->dispatcher (effect,
 effEditOpen,
 0, 0, NULL, 0);
 And recompile. 
 Thanks Kjetil, that works great. The problem I'm having now (;-) is that
 the audio thread gets killed by the watchdog.
 
  If the audio thread gets killed by the watchdog, there is something
 serious wrong. Which watchdog, vstserver's or jack's watchdog? Does your
 machine freeze in ten seconds before the audio thread gets killed? 
vstserver's, I believe.  There's the message about the audio thread
taking 10 seconds and being killed; the audio disappears during those ten
seconds.
   Am I right in
assuming that wine doesn't have much to do with the audio
 thread? 
 Sometimes, but it might be necesarry for the plugin developer to sometimes
 at least send some kind of message, with the help of wine, to the
 non-audio part of the plugin. I guess... 
 
Hmmm.
   If so, what
could be different about the audio code's environment
 on Linux compared to windows? Any suggestions on how I can investigate
 the problem? 
 If the non-audio part of your plugin behaves strange, everything can
 happen (write wrong bits to memory used by the audio-part for example),
 so... 
 
I guess you're right.  Oh well.  Is there anything sensible I can do to
investigate the problem?
Thanks
Carl