On Wed, 19 Oct 2016 09:41:16 -0400
jonetsu <jonetsu(a)teksavvy.com> wrote:
On Wed, 19 Oct 2016 14:50:41 +0200
Ralf Mardorf <ralf.mardorf(a)alice-dsl.net> wrote:
Since the placement of objects in the sound field is a
task, it would
save that time, which is not that much trivial. As well as separation
of objects.
Frequency density has to do with up/down placement. Not
the amount of high frequencies, for instance, but their density. As
with any other thing in audio: in relation with the other audio events.