On Friday 07 December 2007 17:14:12 Folderol wrote:
On Thu, 6 Dec 2007 19:30:47 -0800
Ken Restivo <ken(a)restivo.org> wrote:
On Thu, Dec 06, 2007 at 09:12:06PM +0000,
Folderol wrote:
On Wed, 5 Dec 2007 20:42:35 -0800
Ken Restivo <ken(a)restivo.org> wrote:
On Thu, Dec 06, 2007 at 10:33:56AM +1100, Erik de
Castro Lopo wrote:
> david wrote:
> > Like right now:
> >
> > "Sorry, this GeoCities site is currently unavailable.
>
> I've mirrored it here:
>
>
http://www.mega-nerd.com/tmp/p88warmpadTest.mp3
>
> I'll keep it up for at least a week.
Wow, that resonant note that seems to emerge out of the high notes,
is really sweet.
-ken
Well all these samples and trial bits has sparked an idea.
Demo is now about a minute long :)
http://www.musically.me.uk/music/Demo.mp3
http://www.musically.me.uk/music/Demo.ogg
I don't yet know where I'll go with it, or what I'll call it, but I
think it has promise.
Beautiful!
Thank you :)
I am hearing some kind of a kicking breakbeat
behind that! Is it played
to a click track? If so, what's the tempo?
Tempo is 120bpm. Time sig. is 4/4 and each phrase spreads across 4 bars.
If you wouldn't mind me desecrating it in
that way, then I'd love it if
you could license it BY-SA and post it to the Linux Audio Collaboration
project site.
http://lau-cb.peterlutek.com/readme.html
-ken
All my work is BY-SA. Sometimes I add NC to stuff I especially want to
protect, but not to a part finished clip like this.
So far I've extended it to 2 minutes, but haven't put that version up
yet as I not quite happy with one of the later progressions.
Something to consider:
In "The Cathedral and the Bazaar" Eric Raymond puts forward the notion
of "Release Early, Release Often"
http://www.catb.org/~esr/writings/cathedral-bazaar/cathedral-bazaar/ar01s04…
Now, I see a lot of artists seemingly afraid of this and even advice not to
let the world see things before they are polished.
I wonder if that advice might have been OK for the "all rights reserved" way
of doing things but that we may gain from a release early, release often way
of working in the world of art if we are working with Free licenses.
I know it can be intimidating to let people see draft quality work, but aren't
artists supposed to be risk takers? (I know because I put out daily progress
when I do NaNoWriMo and if anything is likely to be of sub par quality, that
is right there in the running I can tell you.
Could it not be that your rough work might inspire someone to make a better
finished work than you ever could with a particular piece where your finished
piece would not provide similar inspiratoin?
(Ouch - I lost a good thought while I was writing down that last point... I
hate it when that happens. The brain gets two thoughts at once but by the
time you finish recording the first, the second has managed to evaporate...)
I'm happy for anyone to develop on top of this, but am reluctant to put
it up on the collaboration site, for fear of diluting the site - there
already seem to be several 'starts' that don't seem to have much being
added to them :(
I have been thinking about this as well. Along the same lines interestingly
enough.
I seem to remember somewhere reading about some fail early, fail often
strategy and I think that might be relevant here.
Might it be that putting up a lot of possibilities and hoping for a one in ten
or one in a undreg success rate might prove more productive than trying to
make something of every thing someone puts up? I welcome thoughts along both
of these lines.
all the best,
drew