On Wed, May 16, 2012 at 11:02 AM, Thomas Vecchione <seablaede(a)gmail.com> wrote:
This is exactly what I am doing for SFX design for
tube in phase 1
actually. When I started about 3/4 of the shots there wasn't any animation
for, just storyboards. Now that is significantly down, but I am often still
laying in sounds with just basic timings and ideas of animations at best.
Not quite the same as composing, but in some ways not to different either.
I just need to write a SFZ to handle foley noises etc. sometime:)
It's similar in many ways (I've done some SFX work, too), except
almost everything has to hit. The hardest thing I had to do was an
animated bouncing ball, bouncing on the ground and against a wall.
--
Brett W. McCoy --
http://www.brettwmccoy.com
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"In the rhythm of music a secret is hidden; If I were to divulge it,
it would overturn the world."
-- Jelaleddin Rumi