On Fri, 2010-05-21 at 22:06 +0100, Folderol wrote:
On Sat, 22 May 2010 00:55:05 +0200
Philipp Überbacher <hollunder(a)lavabit.com> wrote:
Excerpts from Marco Asa's message of
2010-05-21 21:49:26 +0200:
On Fri, 21 May 2010 20:45:59 +0300
alexander <axeldenstore(a)gmail.com> wrote:
On 05/17/2010 07:56 PM, Marco Asa wrote:
> On Fri, 14 May 2010 15:57:47 +0300
> alexander<axeldenstore(a)gmail.com> wrote:
>
>
>> Well, here it is, it took a little longer than expected, mostly do
>> to school work. As I reported earlier I ditched the giga format
>> and went for sfz, you will need linuxsampler cvs to load the sfz
>> file.
> Hi, What did you use to edit the .sfz format?
>
>
I made most of it with and editor called sfzed
(
http://audio.clockbeat.com/sfZed.html) It's for windows but runs
flawlessly in wine.
I imagined there wasn't anything native for linux, thank you for the
answer.
I read that it's just text, so it should be doable. I just looked at
SalamanderGrandPiano.sfz and it doesn't look very arcane, just a bunch
of c/p and editing work.
Excuse my ignorance, but what is the difference between sfz and sf2?
Can Qsynth handle sfz?
I'm not sure exactly what the difference is, but it seems to be a lot
more sophisticated than SF2. There are some details here:
http://www.cakewalk.com/devxchange/sfz.asp
The only thing I know of that supports SFZ under Linux right now is the
CVS version of LinuxSampler. Even after I got that installed, though, I
still had some trouble getting the Salamander loaded, but it's just a
matter of setting things up in a very specific order to prevent
LinuxSampler from crashing. I wrote up a quick guide for it here:
http://blag.linuxgamers.net/?p=517
Thanks
Leigh