On Mon, Feb 4, 2013 at 4:30 PM, Harry van Haaren <harryhaaren(a)gmail.com>wrote;wrote:
On Mon, Feb 4, 2013 at 4:09 PM, Aurélien Leblond
<blablack(a)gmail.com>wrote;wrote:
My idea of a workflow would be to have a tool to
try out the different
loops in different order and "jam" with them to see what works and what
doesn't.
Hmm, although you describe things somewhat, its not totally clear to me
how you intend to choose which loop to play when. But yes, I kinda know
what you're getting at.. Loading all drum loops on one track, and all
guitar loops on the next track, and then triggering them should do.
One way would be to trigger them manually (with a midi controller for
example), the other is to move clips on a grid. Ableton Live is kind of a
mix between the two (as far as I know) and Bitwig seem to work similarly.
the idea is to be able to try out different song structure based on the
same loops.
Do the loops need to be time-stretched?
Luppp2, as on
https://github.com/harryhaaren/Luppp should do this. Note
that there is some issues with playback of different sample lenghts. I'm
re-writing the engine, so Im no longer familiar with the exact bug in that
version. I know it didn't work perfectly though.. YMMV :)
In my case, there wouldn't be the need for time-stretching as I'm creating
the loop myself.
But yeah, the loops would be different side.
Then once that would be done - I would re-record
everything properly in
Ardour (drums with multiple tracks, breaks,
etc... a more natural way of
playing, guitar played and not looped, etc)
Cool, perhaps using Luppp is feasible, if you trigger the loops again
they'll re-sync, so it'll give you a rough idea.
In general this is exactly the intended workflow when designing Luppp, but
its just not there yet. I hear the future is a big place... -Harry
Can't wait for the future :)