On Wed, Dec 21, 2005 at 10:09:01AM -0500, Dave Phillips wrote:
 However, the "command-line is better" argument is not one that gets made
 so often anymore when it comes to Linux sound and music applications.
 With the exceptions of the ALSA utilities, ecasound, and SoX, I'm not
 sure what CLI soundapps are in common use. Every notable Linux soundapp
 is a full-bore GUI-laden application these days. GUI front-ends are
 available even for ecasound and SoX. 
As someone who only uses the console, I can
tell you that CLI-based
music applications are pretty scarce: if it weren't for ecasound, the
JACK utilities, and a few other tools, life would be pretty bleak
indeed. For example, I recently wanted to have a poke at synths: there
is a staggering number of synths available for Linux (modular synths,
emulators, you name it), but finding one that doesn't require a GUI is
quite a challenge. I'm not saying whether this is good or bad, just that
I don't think very many people still use the console for music-making,
except a few old-timers and people unable or unwilling to use the GUI.
As far as the CLI vs. GUI argument goes, I see it that way:
- GUI is like geting what you paid for instantaneously.
- The CLI is like investing so you can buy something you might not
  otherwise be able to afford.
S.M.
 I believe the primary reasons more musicians don't use Linux have to do
 with at least these conditions:
  1. The perpetuation of outmoded perceptions re: usability and interfaces.
  2. The lack of wide hardware manufacturer support.
  3. The reticence of the major music journals to cover the growing
 Linux audio scene.
  4. The lack of serious attention given Linux audio from within the
 larger Linux community itself.
  5. No-one has released a hit created with Linux audio tools.
 Point 4 is particularly irritating. See the email traffic on the LAD
 list regarding the WINE team's misperception of JACK and subsequent
 no-starter attitude towards integrating better JACK support. I believe
 that developers of browsers and other commonly used software have a
 tendency to ignore audio issues wrt their programs. Overall, there's too
 little cooperation and shared understanding between the audio community
 and other development domains (video, browser sound support, emulation
 systems, etc.)
 The second point is certainly a show-stopper for folks arriving from
 Win/Mac systems who discover their hardware is not now supported and
 likely never will be supported under Linux. They won't care that the
 situation is due to the manufacturers, they'll just turn away from
 having to make an apparently needless investment. Alas, I've seen very
 little indication that the situation is going to change soon.
 what we need, though, is much higher level
full-featured and specialized
languages (music, 3d, graphics), integrated in a friendly visual (gui)
environment. not just microsoft/mac-style... "yes/no check-boxes".
 
 Perhaps you should look into the latest development in Csound5, Common
 Music, and Pd ?
 Best,
 dp
  
--
smassy(a)sdf.lonestar.org