Am Donnerstag, 10. Januar 2008 schrieb Paul Davis:
ardour doesn't do latency compensation for busses.
maybe it should.
there is an implementation between:
1) compensate by delaying playback onset of disk material
2) compensate by using delay buffers
they each have their own plusses and minuses. right now, ardour uses
(1), and since busses have no disk material, they cannot be compensated.
If busses had latency-compensation a lot of work would be needed: Adding
effects like reverb and delay is usually (at least in my workflow) done by
adding a bus with that effect and adding sends to all the channels. That adds
parallel signal flows with just some simple mouse-clicks and calls for _lot_
of intelligence from the latency-compensation...
And what do you do if a bus gets only signals from outside?
I think the current way is right because its easy.
Arnold
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