On Wed, May 16, 2012 at 11:04 AM, Brett McCoy <idragosani(a)gmail.com> wrote:
It's similar in many ways (I've done some SFX work, too), except
almost everything has to hit. The hardest thing I had to do was an
animated bouncing ball, bouncing on the ground and against a wall.
There are limits to how precise you have to be when dealing with multiple
objects however. Walter Murch's article "Clear Density, Dense Clarity" is
required reading for my students on this topic and highly recommended.
Seablade