On Sun, May 1, 2016 at 11:33 AM, Lorenzo Sutton <lorenzofsutton(a)gmail.com>
wrote:
On 01/05/16 14:09, Paul Davis wrote:
On Sun, May 1, 2016 at 8:06 AM, Paul Davis <paul(a)linuxaudiosystems.com
<mailto:paul@linuxaudiosystems.com>> wrote:
On Sun, May 1, 2016 at 8:03 AM, Lorenzo Sutton
<lorenzofsutton(a)gmail.com <mailto:lorenzofsutton@gmail.com>> wrote:
There's also an interesting user-experience corer to it. For
example one thing I noticed in Ardour is when you open a LADSPA
plugin window Ardour still 'grabs' keyboard shortcuts (e.g.
SPACE to play, HOME to rewind); open an LV2 window and I'm most
often hitting HOME to rewind just to discover I've set the
parameter under focus (usually a shiny knob) to its minimum value
:)
You can disable this by clicking on the keyboard icon in the upper
right corner of the plugin window. That will give the plugin window
the opportunity to grab+use all keyboard events.
Take 2: What I think you're differentiating between are not actually the
same situation. I think (but am not sure) that when you refer to "an LV2
window" you are talking about plugins which provide their own GUI
entirely, rather than the ones that provide a object that the host can
embed in its own window. This design is now deprecated by many who work
on and around LV2.
Yes that's the use case I was referring to, and just after scolding myself
with a RTFM, I actually saw that the keyboard icon is there only on LADSPA
plugins (at least on my system). An example of the use case LV2-wise would
be one of the Calf ones...
if you get the correct version of CALF, you will find that Ardour (and
other LV2 hosts) can embed their GUIs as well. There are many other LV2
plugins with embeddable GUIs also.
There's really no way for the "external
GUI" approach
to ever provide the same keyboard handling as the
embedded approach. By
comparison, on OS X with AudioUnits, there is no "external GUI" option:
the plugin's only choice is to provide an embeddable object, thus
allowing the host to control and provide for a consistent keyboard
experience.
Up to now I must say that probably the only real use case for having a
(graphical) gui for plugins is maybe compression / limiting etc. where you
can see graphically when and how the effect is actually 'kicking in..',
although this could probably generalized.
the case in point (Zyn) should hopefully convince of another use case for a
plugin-specific GUI.