On Tue, Dec 1, 2009 at 11:41 AM, Rob <lau(a)kudla.org> wrote:
On Tuesday 01 December 2009 04:42 am, Ng Oon-Ee
wrote:
No arguments here on the last sentence. I'd
still like to know how
feasible it is though, and if anyone has any pointers. Basically, to put
it very bluntly, I'm a much better keyboardist than guitarist =p.
Years ago I was able to do what I considered to be passable downstrums
after practicing a lot, but even then, I'd only want to use those as
accents in a song otherwise carried by keyboard sounds, not as actual
rhythm guitar parts -- if it's possible to simulate alternating downstrums
and upstrums fast enough to do that, it would have to be done by someone
who's a much better player than I am. I think the key is to make sure you
keep in mind what is and isn't possible on a guitar. The subset of that
that's also possible on a keyboard is what you have to work with. I ended
up buying a basic acoustic/electric for a hundred bucks, and as poor as I
am at guitar, I still do better with it. (Getting a good recording of it
is what makes me still not do it very often.)
I vaguely remember that there was some Windows software that would
"strumify" MIDI chords for you back in the 90s in non-realtime, and the
demos sounded pretty passable, but I never tried that.
My accompaniment generator, MMA, attempts to do strumming. It's not
bad, but not great either. The biggest problem is that when you strum
a guitar you're not really just hitting one string after another ...
and that's what my program does ... simply puts in a timing delay
between each note. Like others have said, best to play a guitar (or
sax or kazo...) if you want a specific sound :)
--
**** Listen to my CD at
http://www.mellowood.ca/music/cedars ****
Bob van der Poel ** Wynndel, British Columbia, CANADA **
EMAIL: bob(a)mellowood.ca
WWW:
http://www.mellowood.ca