On Wed, Jan 22, 2003 at 04:29:11 +0100, Christian Henz wrote:
On top of that, you'd also have rotation and
scaling with very little CPU
overhead so you don't even have to bother providing several frames of your
knobs, while getting higher precision.
Well, knobs look funny if you just rotate them (I tried that first), you
really need many frames.
Maybe one could start a project to create a library of
'standard' widgets
(knobs, faders, waveform viewers etc.) for the different toolkits, they
could be easily customised by providing different textures...
Good idea. The main task is creating the pixmap strips, once you have the
graphics making them work in a toolkit is easy (I used SDL, but it could
just as well have been OpenGL, GTK or QT).
The only problem I see is that some video cards still
don't have 3D
accelerated drivers...
Sure, then you have to fall back to software rendering. Its potentially a
problem for me 'cos I run my laptop without 3D so it will suspend relaibly.
- Steve