On 02/25/2010 11:01 PM, Arnold Krille wrote:
With the currently finished 4 channels the surround is
good. But it still has
problems with imaging the sources. Originally I was thinking about six
channels in the plane and two over-head to have a half-sphere. But I will
definitely try eight-channels in the plane before. I think it will sound better
then six channels...
it depends on the order of your source signal.
when i got the chance to play with a second order mix in the sala bianca
in parma (a four-wall wavefield synthesis rig) with fons, our first test
was to create six virtual speakers in a hexagon. sounded very nice, even
better than discrete speakers because you can place them further away to
better resemble a plane wave.
funny thing was when we went to eight speakers, the localisation
deteriorated, very slightly but noticeably.
generally, it seems to be advisable not to use too many speakers for any
given order. 8 is great for 3rd order horizontal, ok for 2nd and
probably too many for first. there is a sound scientific explanation for
this which i have forgotten... let me try (and i hope fons will jump in
if i'm getting stuff badly wrong):
i believe it has to do with the blurring of the energy vector at HF -
ideally, you want just one speaker to play a discrete source (which
means rE equals one, for a source coming from where the speaker is).
the higher the number of speakers that contribute (and if your signal is
first order, all speakers will, to some extent), the lower the energy
vector, which means you only get good directional cues in the LF band.
additionally, HF phasing effects become more pronounced since a number
of more-or-less coherent sources interfere. you can work around that by
"de-tuning" the delay compensation, but then you trade localisation
precision for phasiness.
these issues also explain why a 3d rig gives worse 2d reproduction than
a horizontal-only rig. it's all not as bad as it sounds, but your
investment might not pay off the way you're hoping.
best,
jörn