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On Tuesday 26 July 2005 17:53, Paul Davis wrote:
drag in
compressed files and instantly use them without waiting for
them to be uncompressed to wav or fiddling with a cmdline to do this
beforehand.
using either nautilus or konqueror, you can drag-n-drop any non-
compressed file into ardour, in a variety of ways. ardour does not
support drag-n-drop of compressed files for 2 reasons:
a) no appropriate API for reading such files (about to
change as soon as libsndfile offers support for ogg)
b) Ardour is intended to be used for music production in which
quality *matters*. Compressed audio is a temporary
manifestation of a temporary issue: lack of bandwidth
and/or storage space. No serious audio professional
makes music by pasting mp3 samples into their work,
and neither should you.
I'd like to have an easy way to import, say, a snippet of a rehearsal
recording into ardour, to show it to the musician in context of what has
already been recorded. Having the ability to drag-and-drop import mp3 samples
could really speed up my workflow. I work with low quality recordings all the
time and then rework things - that's just my favourite way of doing stuff.
But this is composition and arrangement, not recording actually.
Maybe I shouldn't, but I feel like I always will use low quality material in
early stages of production.
Even if only because if someone
re-mp3's or ogg-encodes your work, it will sound even
more deeply horrible.
You are right on the quality side.
I think not to have mp3 drag-and-drop import is the right decision for most of
the workflows you are designing for. If I had a few thousand euros to spend
on hardware, I wouldn't try to make my point here, maybe.
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