On Tuesday 08 February 2005 02:31 pm, Mathias Lundgren wrote:
I'm not sure I saw a lot of documentation. I saw
some doco for audigy
in ld10k1, I guess a lot is applicable on an sblive, but by reading
that I
The init_live script appears to have some naming issues FWIW.
Yes, it seems so. I located it to the line that results in the following
output:
/usr/local/bin/lo10k1 -n --ctrl "c-Left,Right:Wave Playback
Volume,t-Wave Playback Volume:1,c-LeftSurr,RightSurr:Wave Surro
und Playback Volume,t-Wave Surround Playback Volume:1,c-Center:Wave
Center Playback Volume,t-Wave Center Playback Volume:1,c
-LFE:Wave LFE Playback Volume,t-LFE Playback Volume:1" --patch_name
"Wave Multi Volume" -a simple.emu10k1
Apparently c- has to do with "concatenating controls", not sure what it
means... simple.emu10k1 was loaded when I used this instead:
lo10k1 -n --ctrl "" --patch_name "Wave Multi Volume" -a
simple.emu10k1
I guess it breaks things...
Mmm.. looks like concatenating means binding left and right into a single
entity.. I have to dump
can't really relate it to the gui. I've
managed to load effects, but I
I keep getting "not enough tram" or similar when I try to load FX.
Can you clue me on what you did?
I launched ld10k1 with -t 7, it says it initializes tram with 1024k.
Whatever that means...
I'll give it a shot.. looks like 8 (base 0) 64k blocks
I remember the "t" stands for tank... clear as mud, eh?
need to get an idea of how things actually make their
way to the
output, and which things they pass on their way there, to connect them
in a sane way. I also need to get an idea of how the different things
in qlo10k1 relate to the controls in alsamixer (I really hope there is
_some_ relation between them :-). I'll dig along...
AFAICT, you can just drop in the blocks you need and connect 'em up
(context menus for the connections are available if the cursor is
hovering over the line - took me a while to find that), then the controls
show up in the mixer. It crashes kmix when things change but IIRC you get
the AC97 section + whatever you define in alsamixer (or aumix, what have
you) IOW you can apparently define the whole signal path
Alsamixer. I understand you can define the whole signal path, and I can
connect/disconnect things but it's not much of a use if I don't know
what's going on. I still need to know how it relates to the hardware...
Digging along...
/Mathias
Indeed. I've just about managed to layout the GUI where it's possible to
follow what's going on.