On Thursday 03 March 2005 01:46 am, Mark Constable wrote:
John Check wrote:
>>I believe the emu10k1's hardware synth
is limited to 128MB. It would be
>>very useful if someone could trim that 141MB down to 128.
# asfxload fluid.sf2
sfxload: no memory left
But it mostly seems to work but I've never bothered to
hunt down which instruments are not loaded.
I'd
really like to rearrange that soundfont and get rid of
(to me) some crap... and perhaps try to improve some of the
sounds with better samples... but every time I have tried
to use smurf over the years it just dies on me.
Smurf is working here. Let's see if we can get a consensus on "crap",
or a least see which way the wind is blowing.
Start at 128 and work back up is what I would suggest.
The only ones I could imagine ever using, perhaps, are
.Reverse Cymbal
.Synth Drum
.Kalimba
.FX 4 (atmosphere)
but only if they were worthwhile decent samples to start
with and that is unlikely.
097 FX 1 (rain) 105 Sitar
098 FX 2 (soundtrack) 106 Banjo
099 FX 3 (crystal) 107 Shamisen
100 FX 4 (atmosphere) 108 Koto
101 FX 5 (brightness) 109 Kalimba
102 FX 6 (goblins) 110 Bagpipe
103 FX 7 (echoes) 111 Fiddle
104 FX 8 (sci-fi) 112 Shanai
PERCUSSIVE SOUND EFFECTS
113 Tinkle Bell 121 Guitar Fret Noise
114 Agogo 122 Breath Noise
115 Steel Drums 123 Seashore
116 Woodblock 124 Bird Tweet
117 Taiko Drum 125 Telephone Ring
118 Melodic Tom 126 Helicopter
119 Synth Drum 127 Applause
120 Reverse Cymbal 128 Gunshot
So these are "crap" or not? Easiest solution is just whack it into to parts
"melodic" and "other", but trimming 19MB worth of samples may be
really easy.
Another issue is the licensing of the samples and the
That's _the_ issue as far as doing anything redistributable..
According to the comment field:
DO NOT REDISTRIBUTE ANY OF THESE SAMPLES.
I don't see an email address but I'll see if I can get a hold of the author
for clarification. There's no telling where he got 'em, it may be CYA.
The copyright holder for the soundfont appears to be an individual, which
raises some questions as far as having the resources WRT acquiring the raw
samples in the first place.
Making patch sets and variations from different sources is expected. Exactly
what would constitute fair use of the raw samples would depend on sample
length.. Loops of a few cycles aren't likely to be issues. Full bar rhythm
loops OTOH....
soundfont as a whole but just getting a <128Mb file
would
be a great start.
Ignoring bit/sample rates, bigger soundfont size doesn't count for much. It
takes less time/skill to produce.
Are there any other tools, especially CLI ones,
that could
>pull apart a sf2 soundfont and put it back together ?
Anyone ?
--markc