looks very much like a race in H2 to me:
inline void
audioEngine_process_clearAudioBuffers(uint32_t nFrames)
{
*---> memset( m_pMainBuffer_L, 0, nFrames * sizeof( float ) ); // cle
ar main out Left
memset( m_pMainBuffer_R, 0, nFrames * sizeof( float ) ); // cle
ar main out Right
(gdb) bt full
#0 0xb759949b in memset (dstpp=0x0, c=0, len=512)
so, the port buffer pointer was null. going further down the stack:
#2 0x08074381 in audioEngine_process (nframes=128,
arg=0x0) at
i'm suprised to see that the "arg" is null.
sampleRate = 1.17287768e-35
odd, though possibly OK.
--p