On Mon, 13 Aug 2012 20:17:47 +1200
Robin Paulson <robin.paulson(a)gmail.com> wrote:
On 6 August 2012 11:59, Nils <list(a)nilsgey.de>
wrote:
Wrote a piece, 1:30 length, to test the Sonatine
Symphonic Orchestra.
The lib is mediocre and outdated but still the best open source one.
perhaps if there were a community around this, and if it was
well-publicised, we could improve the quality of it, sample by sample?
the usual free/open infrastructure, such as a github account, to allow
people to submit their own samples?
--
robin
There are two different things:
The meta file, sfz in this case, and the audio recordings aka. samples.
I think it is not a good idea to use a git repository for binary recordings (wave or
flac), but an rsync directory without any history and diff information could be enough.
But more important: Creating samples in a remote and distributed way does not work. It
needs to be all from one hand or else the sound will not match. This is one reason why
Sonatina is so mediocre.
But what can and and should be improved is the sfz file, which of course can be edited
through git.
What can be done with the sfz:
Loop points (hard)
Extended range (very easy)
Remove the transposition from some instruments (medium)
Probably tweaking release times (technically easy, a lot of trial and error)
Make paths linux compatible (already done by someone I can't remember but probably
reads this list as well)
Improving the actual sounds may be possible as well by mixing and layering the samples
itself with other instruments.
But this is very frustrating! I search the web in regular intervals for hours but finding
properly licensed instrument recordings (meant for samples) is not an easy task. Probably
the Sonatina author did his best by gathering all the sf2 in existence.
There are few recordings which are in pure wave format and not connected through an .sfz
or similar.
For example I found this one here recently:
http://theremin.music.uiowa.edu/MIS.html
It looked very promising. Proper recordings, 4 audio technicans, proper license, well
sorted.
I only downloaded the Violin so far. Oh boy!! What a shitload of fuck. What were they
thinking? They recorded this with a 10 year old violing beginner or something like this.
Unstable, scratchy, shaky playing. I really hope the other instruments are better. But the
violin is already unusable.
Creation of new instrument is a huge effort and even then it has been all done already.
Until you are a really good recording enginner, specialized in sample recording, and have
pro level musicians, and most important: a vision how you want to create this virtual
instrument the project is already doomed to the lower level of quality, only sticking out
because it has an open source lisence.
This is not so true for percussive instruments (percussion itself, piano, everything with
"hit and forget") but for strings it is.
I see the future of instrument technology in Phyiscal Modelling anyway. But currently
there are even less people interested in developing these than recording and creating
sampled instruments.
At least you don't need fancy recording hardware and rent stages and a whole
orchestras for months.
Closed source, not even a real software yet, but very impressive:
http://www.youtube.com/watch?v=oOBnDsz6ZmQ (and the other 2 videos in the channel)
There are one or two Linux softwares for creating phyiscal audio modelling but afaik they
were abandoned years ago at a level far away from "realisic" instruments.
Nils