On Thu, Nov 6, 2014 at 12:35 PM, Ken Restivo <ken(a)restivo.org> wrote:
[...]
Now, I've been told that the buffer problem is due
to clock synchronization on soundcards. Some soundcards on't stream exactly at
44.1khz, they're like 44.0Khz, and that causes a buffer that gradually declines in
size, as it's been explained to me.
[...]
Indeed; a pair of sound cards running at (practically) identical
sample rates is going to take something much more accurate than
crystal oscillators. Or dumb luck. :-) This is something any streaming
software needs to deal with (sample drop/insert, or resampling, based
on buffer status), so there's no valid excuse for this happening.
Sounds like a bug.
--
//David Olofson - Consultant, Developer, Artist, Open Source Advocate
.--- Games, examples, libraries, scripting, sound, music, graphics ---.
|
http://consulting.olofson.net http://olofsonarcade.com |
'---------------------------------------------------------------------'