On Fri, Jan 28, 2011 at 2:35 PM, Alexandre Prokoudine
<alexandre.prokoudine(a)gmail.com> wrote:
[ ... what makes a GUI non-90's ]
1. Color palette (quite a number of apps still use
some kind of websafe palette)
2. Antialiased vs. non-antialiased graphics.
3. Quality of textures (if they are used).
4. Approach to icon design (this one changes a lot over time, even in
free software there's recent trend to move to symbolic icons).
5. Consistence of graphics (e.g. MusE2 has a mix of oldish and newish stuff).
this is a brilliant summary. thanks alexandre!
1. Whether you just keep adding controls you think you
need as you go, or
whether you start from analysis of the big picture.
2. How you organize access to dialogs and how you design them.
3. Whether you have dialogs at all (Ableton).
4. How much is done right on canvas (Ardour3's MIDI editing).
5. Where you draw the line between clean UI and options required for
power users.
6. How the toolbox is designed and organized (e.g. users could do
without a separate tool for resizing MIDI events in a matrix editor,
because selection/drawing can do this function just fine)
this is a very nice list too, but i'd add one more thing to it:
7. whether you provide user-configurable keybindings for every
possible action in the GUI