Cedric Roux wrote:
nice, I love it. I would say "deep,"
that's the
closest word that describes what I feel.
Hi Sed, nice to see you here again. :) Thanks for listening to my piece,
I'm glad you enjoyed it.
Just to know: how do you make such a piece?
More precisely:
1 - do you "play" some "instrument" (keyboard, MIDI
control stuff, anything) in realtime or is all this
put in a file (with or without GUI)?
2 - the sounds in the piece are all computer generated
or do some come from "natural" instruments (like
cymbals, we hear some of those) that you record
with a microphone?
The piece began as an experiment in Wurfelspiele, a use of dice to
create musical material. I created and edited a step-entered MIDI
percussion track in Sequencer Plus Gold that lasted 1'47", recorded it
as a WAV with ecasound, then used rubberband to stretch it to 300 secs.
The timestretched WAV was then processed in AVSynthesis, using its
Csound-based tools. So much for the percussion. The other more distant
instrumental sounds are taken from another piece - a trio for flute,
horn, and bassoon - that received similar treatment.
Btw, all the sounds in this piece are originally from the 8mbgmsfx.sf2
soundfont that comes from Creative Labs (IIRC).
AVSynthesis was used primarily as a processor and mixer. The
timestretched tracks are treated to the same pan control and tuned
waveguide filter, but with different envelope characteristics. Both
tracks get the same reverb.
The piece is an homage to Kenji Kawai, Edgard Varese, and Mauricio Kagel.
Some links with cool readings will do it.
Where to start with AVSynthesis:
http://avsynthesis.blogspot.com/
HTH,
dp