On Tue, 26 Oct 2010 14:43:33 -0400
Brett McCoy <idragosani(a)gmail.com> wrote:
On Tue, Oct 26, 2010 at 2:25 PM, Darrin Thompson
<darrinth(a)gmail.com>
wrote:
I have a project coming up to compose some music
for a video game I'm
making. I want to keep costs low everywhere except for sample
libraries. Given my past experience I'd like to overspend there a
bit. I'm really impressed with how Sonivox samples sound and I'd
prefer to do my sequencing and mixing with open source tools.
I'm shooting for a tween bubble gum sound hoping to appeal to the
"likes iCarly" crowd. I'm interested in opinions/pointers to the
sequencer, audio effects, and any experiences people have had with
sample libraries, particularly Sonivox. I'm comforable with Ardour
although I have doubts about my actual mixing skills.
I'm not familiar with Sonivox but I use high-end samples on an almost
daily basis (EWQL, Kontakt, etc). They are all Windows based sample
libraries, however, and I host them using Reaper x64 on a Windows 7
box, and do all of my sequencing and mixing with Rosegarden and Ardour
respectively, on Linux, of course, using QMidiNet/ipMIDI between the
two machines.
What sample engine are you using?
The windows box solution, is probably the easiest way to work
with expensive sample collections, but I have to say that sequencing
and sampling on the same linux box is a challenging and instructive
experiment worth to try.
I spent a lot of time to convert huge .nks files (kontakt) to gigastudio
instruments, so that I could use them in LinuxSampler, but now i can
tweak every single parameter and, more important, on a single linux
system.
The software chain I use:
Qtractor(sequence)->
->LinuxSampler->
->Qtractor(mixer + effect plugins)->
->audio output/ardour recording
performance are excellent, i can sequence an entire symphonic orchestra
even on a netbook, it seems much lighter than kontakt on windows.
Ciao!
--
Asa Marco <marcoasa90(a)gmail.com> 朝