ardour was written primarily with capture, not
arrangement of existing
samples in mind (mostly because that's how most good music gets made,
even today). as it evolves towards the kinds of audio manipulation that
are centered on pre-existing samples, this is an example of the kind of
issue we need to address.
Ardour is great but, but the good music records live generalization is
wrong. I use csound 5 and it allows me to render at a ridiculously high
sample and control rate if I choose to do so, with scoring accuracy
beyond any live midi input. So I start with pre-rendered lines that I
will import in to ardour on a channel by channel basis. I can think of
tons and tons of situations where in serious music you will start with
individual lines recorded somewhere else. Remixing, taping of live shows
on portable multitracks, etc. Right now that is a weak area, I had way
too much trouble importing simple audio files including a total crash
when I accidentally clicked a .sfk instead of a .wav. ( had to kill jack
and ardour ).
i don't agree that automatic resampling is a
desirable goal anyway. i
agree that it should be an option for the user, but again, if you are
concerned about audio quality, then applying per-region resampling is
aburdly expensive. i don't see it harkening back to the old days - i see
it as an indication that people don't have their sample libraries set up
to match their studio configuration. switching back and forth between
SR's is an indication to me that you don't believe in whatever
configuration you have.
I agree there, the user should choose explicitly what happens in that
situation.
My biggest beef with aroud is that there are no obvious hot keys, and no
obvious pull down menu or section for making them. My favourite part
about Sonar ( IMHO the best user interface for a daw ever ) is how easy
it is to change how you control the app.
However, these are all meant to improve a fantastic project.
Iain