On Fri, Feb 24, 2012 at 04:32:33PM -1000, Joel Roth wrote:
These are my first netjack experiments, ever.
I followed this reference:
http://trac.jackaudio.org/wiki/WalkThrough/User/NetJack
Although this article covers jackd2 and the commands do not
visibly fail, I thought it may be outdated compared
to this:
http://trac.jackaudio.org/wiki/WalkThrough/User/NetJack2
btw, I'm using jackdmp version 1.9.8.
I tried the procedure (see below), expecting Ecasound
to route audio to the sound server's jackd.
The Ecasound transport still fails to move (engine
status remains 'stopped'.)
Regards,
Joel
#### sound server side (host "zinc", with local soundcard)
$ jackd -d alsa hw:0,0 -r 44100
$ jack_load netmanager
netmanager is running.
client name = netmanager
#### client side (host "sprite")
$ jackd -d net
jackdmp 1.9.8
Copyright 2001-2005 Paul Davis and others.
Copyright 2004-2011 Grame.
jackdmp comes with ABSOLUTELY NO WARRANTY
This is free software, and you are welcome to redistribute it
under certain conditions; see the file COPYING for details
JACK server starting in realtime mode with priority 10
NetDriver started in async mode without Master's transport sync.
Waiting for a master...
Initializing connection with zinc...
**************** Network parameters ****************
Name : sprite
Protocol revision : 5
MTU : 1500
Master name : zinc
Slave name : sprite
ID : 1
Transport Sync : no
Send channels (audio - midi) : 12 - 0
Return channels (audio - midi) : 10 - 0
Sample rate : 44100 frames per second
Period size : 1024 frames per period
Network latency : 5 cycles
SampleEncoder : Float
Slave mode : async
****************************************************
Recv connection lost error = Resource temporarily unavailable
Driver is restarted
Restarting driver...
NetDriver started in async mode without Master's transport sync.
Waiting for a master...
Initializing connection with zinc...
**************** Network parameters ****************
Name : sprite
Protocol revision : 5
MTU : 1500
Master name : zinc
Slave name : sprite
ID : 2
Transport Sync : no
Send channels (audio - midi) : 12 - 0
Return channels (audio - midi) : 10 - 0
Sample rate : 44100 frames per second
Period size : 1024 frames per period
Network latency : 5 cycles
SampleEncoder : Float
Slave mode : async
****************************************************
Recv connection lost error = Resource temporarily unavailable
Driver is restarted
JackTimedDriver::Process XRun = 39 usec
Restarting driver...
NetDriver started in async mode without Master's transport sync.
Waiting for a master...
Initializing connection with zinc...
**************** Network parameters ****************
Name : sprite
Protocol revision : 5
MTU : 1500
Master name : zinc
Slave name : sprite
ID : 3
Transport Sync : no
Send channels (audio - midi) : 12 - 0
Return channels (audio - midi) : 10 - 0
Sample rate : 44100 frames per second
Period size : 1024 frames per period
Network latency : 5 cycles
SampleEncoder : Float
Slave mode : async
****************************************************
Recv connection lost error = Resource temporarily unavailable
Driver is restarted
JackTimedDriver::Process XRun = 37 usec
Restarting driver...
NetDriver started in async mode without Master's transport sync.
Waiting for a master...
Initializing connection with zinc...
**************** Network parameters ****************
Name : sprite
Protocol revision : 5
MTU : 1500
Master name : zinc
Slave name : sprite
ID : 4
Transport Sync : no
Send channels (audio - midi) : 12 - 0
Return channels (audio - midi) : 10 - 0
Sample rate : 44100 frames per second
Period size : 1024 frames per period
Network latency : 5 cycles
SampleEncoder : Float
Slave mode : async
$ ecasound -i cdda.wav -f f32_le,2,44100 -o jack,<CLIENT>,<TRANSPORT> -c
for TRANSPORT settings: send sendrec notransport
for JACK CLIENT setting: "system" and "system:playback_1"
The transport stays stuck at position 0.0, and the
'start' command does not start the engine,
which remains in status 'stopped'.
Grateful for ideas where I should go next,
Thanks,
--
Joel Roth
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--
Joel Roth